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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the TransferCargoRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & TransferCargoRequest { }
// TransferCargoRequest struct for TransferCargoRequest
type TransferCargoRequest struct {
TradeSymbol string ` json:"tradeSymbol" `
Units int32 ` json:"units" `
ShipSymbol string ` json:"shipSymbol" `
AdditionalProperties map [ string ] interface { }
}
type _TransferCargoRequest TransferCargoRequest
// NewTransferCargoRequest instantiates a new TransferCargoRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTransferCargoRequest ( tradeSymbol string , units int32 , shipSymbol string ) * TransferCargoRequest {
this := TransferCargoRequest { }
this . TradeSymbol = tradeSymbol
this . Units = units
this . ShipSymbol = shipSymbol
return & this
}
// NewTransferCargoRequestWithDefaults instantiates a new TransferCargoRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTransferCargoRequestWithDefaults ( ) * TransferCargoRequest {
this := TransferCargoRequest { }
return & this
}
// GetTradeSymbol returns the TradeSymbol field value
func ( o * TransferCargoRequest ) GetTradeSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func ( o * TransferCargoRequest ) GetTradeSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . TradeSymbol , true
}
// SetTradeSymbol sets field value
func ( o * TransferCargoRequest ) SetTradeSymbol ( v string ) {
o . TradeSymbol = v
}
// GetUnits returns the Units field value
func ( o * TransferCargoRequest ) GetUnits ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func ( o * TransferCargoRequest ) GetUnitsOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . Units , true
}
// SetUnits sets field value
func ( o * TransferCargoRequest ) SetUnits ( v int32 ) {
o . Units = v
}
// GetShipSymbol returns the ShipSymbol field value
func ( o * TransferCargoRequest ) GetShipSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func ( o * TransferCargoRequest ) GetShipSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . ShipSymbol , true
}
// SetShipSymbol sets field value
func ( o * TransferCargoRequest ) SetShipSymbol ( v string ) {
o . ShipSymbol = v
}
func ( o TransferCargoRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o TransferCargoRequest ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "tradeSymbol" ] = o . TradeSymbol
toSerialize [ "units" ] = o . Units
toSerialize [ "shipSymbol" ] = o . ShipSymbol
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * TransferCargoRequest ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varTransferCargoRequest := _TransferCargoRequest { }
if err = json . Unmarshal ( bytes , & varTransferCargoRequest ) ; err == nil {
* o = TransferCargoRequest ( varTransferCargoRequest )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "tradeSymbol" )
delete ( additionalProperties , "units" )
delete ( additionalProperties , "shipSymbol" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableTransferCargoRequest struct {
value * TransferCargoRequest
isSet bool
}
func ( v NullableTransferCargoRequest ) Get ( ) * TransferCargoRequest {
return v . value
}
func ( v * NullableTransferCargoRequest ) Set ( val * TransferCargoRequest ) {
v . value = val
v . isSet = true
}
func ( v NullableTransferCargoRequest ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableTransferCargoRequest ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableTransferCargoRequest ( val * TransferCargoRequest ) * NullableTransferCargoRequest {
return & NullableTransferCargoRequest { value : val , isSet : true }
}
func ( v NullableTransferCargoRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableTransferCargoRequest ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}