spacetraders/model_transfer_cargo_reques...

200 lines
5.8 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the TransferCargoRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &TransferCargoRequest{}
// TransferCargoRequest struct for TransferCargoRequest
type TransferCargoRequest struct {
TradeSymbol string `json:"tradeSymbol"`
Units int32 `json:"units"`
ShipSymbol string `json:"shipSymbol"`
AdditionalProperties map[string]interface{}
}
type _TransferCargoRequest TransferCargoRequest
// NewTransferCargoRequest instantiates a new TransferCargoRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTransferCargoRequest(tradeSymbol string, units int32, shipSymbol string) *TransferCargoRequest {
this := TransferCargoRequest{}
this.TradeSymbol = tradeSymbol
this.Units = units
this.ShipSymbol = shipSymbol
return &this
}
// NewTransferCargoRequestWithDefaults instantiates a new TransferCargoRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTransferCargoRequestWithDefaults() *TransferCargoRequest {
this := TransferCargoRequest{}
return &this
}
// GetTradeSymbol returns the TradeSymbol field value
func (o *TransferCargoRequest) GetTradeSymbol() string {
if o == nil {
var ret string
return ret
}
return o.TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func (o *TransferCargoRequest) GetTradeSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.TradeSymbol, true
}
// SetTradeSymbol sets field value
func (o *TransferCargoRequest) SetTradeSymbol(v string) {
o.TradeSymbol = v
}
// GetUnits returns the Units field value
func (o *TransferCargoRequest) GetUnits() int32 {
if o == nil {
var ret int32
return ret
}
return o.Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func (o *TransferCargoRequest) GetUnitsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Units, true
}
// SetUnits sets field value
func (o *TransferCargoRequest) SetUnits(v int32) {
o.Units = v
}
// GetShipSymbol returns the ShipSymbol field value
func (o *TransferCargoRequest) GetShipSymbol() string {
if o == nil {
var ret string
return ret
}
return o.ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func (o *TransferCargoRequest) GetShipSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ShipSymbol, true
}
// SetShipSymbol sets field value
func (o *TransferCargoRequest) SetShipSymbol(v string) {
o.ShipSymbol = v
}
func (o TransferCargoRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o TransferCargoRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["tradeSymbol"] = o.TradeSymbol
toSerialize["units"] = o.Units
toSerialize["shipSymbol"] = o.ShipSymbol
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *TransferCargoRequest) UnmarshalJSON(bytes []byte) (err error) {
varTransferCargoRequest := _TransferCargoRequest{}
if err = json.Unmarshal(bytes, &varTransferCargoRequest); err == nil {
*o = TransferCargoRequest(varTransferCargoRequest)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "tradeSymbol")
delete(additionalProperties, "units")
delete(additionalProperties, "shipSymbol")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableTransferCargoRequest struct {
value *TransferCargoRequest
isSet bool
}
func (v NullableTransferCargoRequest) Get() *TransferCargoRequest {
return v.value
}
func (v *NullableTransferCargoRequest) Set(val *TransferCargoRequest) {
v.value = val
v.isSet = true
}
func (v NullableTransferCargoRequest) IsSet() bool {
return v.isSet
}
func (v *NullableTransferCargoRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTransferCargoRequest(val *TransferCargoRequest) *NullableTransferCargoRequest {
return &NullableTransferCargoRequest{value: val, isSet: true}
}
func (v NullableTransferCargoRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTransferCargoRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}