4.2 KiB
ShipEngine
Properties
Name | Type | Description | Notes |
---|---|---|---|
Symbol | string | ||
Name | string | ||
Description | string | ||
Condition | Pointer to int32 | Condition is a range of 0 to 100 where 0 is completely worn out and 100 is brand new. | [optional] |
Speed | float32 | ||
Requirements | ShipRequirements |
Methods
NewShipEngine
func NewShipEngine(symbol string, name string, description string, speed float32, requirements ShipRequirements, ) *ShipEngine
NewShipEngine instantiates a new ShipEngine object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewShipEngineWithDefaults
func NewShipEngineWithDefaults() *ShipEngine
NewShipEngineWithDefaults instantiates a new ShipEngine object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetSymbol
func (o *ShipEngine) GetSymbol() string
GetSymbol returns the Symbol field if non-nil, zero value otherwise.
GetSymbolOk
func (o *ShipEngine) GetSymbolOk() (*string, bool)
GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSymbol
func (o *ShipEngine) SetSymbol(v string)
SetSymbol sets Symbol field to given value.
GetName
func (o *ShipEngine) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
GetNameOk
func (o *ShipEngine) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetName
func (o *ShipEngine) SetName(v string)
SetName sets Name field to given value.
GetDescription
func (o *ShipEngine) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
GetDescriptionOk
func (o *ShipEngine) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDescription
func (o *ShipEngine) SetDescription(v string)
SetDescription sets Description field to given value.
GetCondition
func (o *ShipEngine) GetCondition() int32
GetCondition returns the Condition field if non-nil, zero value otherwise.
GetConditionOk
func (o *ShipEngine) GetConditionOk() (*int32, bool)
GetConditionOk returns a tuple with the Condition field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetCondition
func (o *ShipEngine) SetCondition(v int32)
SetCondition sets Condition field to given value.
HasCondition
func (o *ShipEngine) HasCondition() bool
HasCondition returns a boolean if a field has been set.
GetSpeed
func (o *ShipEngine) GetSpeed() float32
GetSpeed returns the Speed field if non-nil, zero value otherwise.
GetSpeedOk
func (o *ShipEngine) GetSpeedOk() (*float32, bool)
GetSpeedOk returns a tuple with the Speed field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSpeed
func (o *ShipEngine) SetSpeed(v float32)
SetSpeed sets Speed field to given value.
GetRequirements
func (o *ShipEngine) GetRequirements() ShipRequirements
GetRequirements returns the Requirements field if non-nil, zero value otherwise.
GetRequirementsOk
func (o *ShipEngine) GetRequirementsOk() (*ShipRequirements, bool)
GetRequirementsOk returns a tuple with the Requirements field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetRequirements
func (o *ShipEngine) SetRequirements(v ShipRequirements)
SetRequirements sets Requirements field to given value.