125 lines
3.6 KiB
Markdown
125 lines
3.6 KiB
Markdown
# Shipyard
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Symbol** | **string** | The symbol of the shipyard. The symbol is the same as the waypoint where the shipyard is located. |
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**ShipTypes** | [**[]ShipyardShipTypesInner**](ShipyardShipTypesInner.md) | The list of ship types available for purchase at this shipyard. |
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**Transactions** | Pointer to [**[]ShipyardTransaction**](ShipyardTransaction.md) | The list of recent transactions at this shipyard. | [optional]
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**Ships** | Pointer to [**[]ShipyardShip**](ShipyardShip.md) | The ships that are currently available for purchase at the shipyard. | [optional]
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## Methods
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### NewShipyard
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`func NewShipyard(symbol string, shipTypes []ShipyardShipTypesInner, ) *Shipyard`
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NewShipyard instantiates a new Shipyard object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewShipyardWithDefaults
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`func NewShipyardWithDefaults() *Shipyard`
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NewShipyardWithDefaults instantiates a new Shipyard object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetSymbol
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`func (o *Shipyard) GetSymbol() string`
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GetSymbol returns the Symbol field if non-nil, zero value otherwise.
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### GetSymbolOk
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`func (o *Shipyard) GetSymbolOk() (*string, bool)`
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GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSymbol
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`func (o *Shipyard) SetSymbol(v string)`
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SetSymbol sets Symbol field to given value.
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### GetShipTypes
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`func (o *Shipyard) GetShipTypes() []ShipyardShipTypesInner`
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GetShipTypes returns the ShipTypes field if non-nil, zero value otherwise.
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### GetShipTypesOk
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`func (o *Shipyard) GetShipTypesOk() (*[]ShipyardShipTypesInner, bool)`
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GetShipTypesOk returns a tuple with the ShipTypes field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetShipTypes
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`func (o *Shipyard) SetShipTypes(v []ShipyardShipTypesInner)`
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SetShipTypes sets ShipTypes field to given value.
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### GetTransactions
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`func (o *Shipyard) GetTransactions() []ShipyardTransaction`
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GetTransactions returns the Transactions field if non-nil, zero value otherwise.
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### GetTransactionsOk
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`func (o *Shipyard) GetTransactionsOk() (*[]ShipyardTransaction, bool)`
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GetTransactionsOk returns a tuple with the Transactions field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetTransactions
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`func (o *Shipyard) SetTransactions(v []ShipyardTransaction)`
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SetTransactions sets Transactions field to given value.
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### HasTransactions
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`func (o *Shipyard) HasTransactions() bool`
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HasTransactions returns a boolean if a field has been set.
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### GetShips
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`func (o *Shipyard) GetShips() []ShipyardShip`
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GetShips returns the Ships field if non-nil, zero value otherwise.
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### GetShipsOk
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`func (o *Shipyard) GetShipsOk() (*[]ShipyardShip, bool)`
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GetShipsOk returns a tuple with the Ships field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetShips
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`func (o *Shipyard) SetShips(v []ShipyardShip)`
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SetShips sets Ships field to given value.
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### HasShips
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`func (o *Shipyard) HasShips() bool`
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HasShips returns a boolean if a field has been set.
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[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
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