spacetraders/docs/ShipyardTransaction.md

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ShipyardTransaction

Properties

Name Type Description Notes
WaypointSymbol string The symbol of the waypoint where the transaction took place.
ShipSymbol string The symbol of the ship that was purchased.
Price int32 The price of the transaction.
AgentSymbol string The symbol of the agent that made the transaction.
Timestamp time.Time The timestamp of the transaction.

Methods

NewShipyardTransaction

func NewShipyardTransaction(waypointSymbol string, shipSymbol string, price int32, agentSymbol string, timestamp time.Time, ) *ShipyardTransaction

NewShipyardTransaction instantiates a new ShipyardTransaction object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewShipyardTransactionWithDefaults

func NewShipyardTransactionWithDefaults() *ShipyardTransaction

NewShipyardTransactionWithDefaults instantiates a new ShipyardTransaction object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetWaypointSymbol

func (o *ShipyardTransaction) GetWaypointSymbol() string

GetWaypointSymbol returns the WaypointSymbol field if non-nil, zero value otherwise.

GetWaypointSymbolOk

func (o *ShipyardTransaction) GetWaypointSymbolOk() (*string, bool)

GetWaypointSymbolOk returns a tuple with the WaypointSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWaypointSymbol

func (o *ShipyardTransaction) SetWaypointSymbol(v string)

SetWaypointSymbol sets WaypointSymbol field to given value.

GetShipSymbol

func (o *ShipyardTransaction) GetShipSymbol() string

GetShipSymbol returns the ShipSymbol field if non-nil, zero value otherwise.

GetShipSymbolOk

func (o *ShipyardTransaction) GetShipSymbolOk() (*string, bool)

GetShipSymbolOk returns a tuple with the ShipSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetShipSymbol

func (o *ShipyardTransaction) SetShipSymbol(v string)

SetShipSymbol sets ShipSymbol field to given value.

GetPrice

func (o *ShipyardTransaction) GetPrice() int32

GetPrice returns the Price field if non-nil, zero value otherwise.

GetPriceOk

func (o *ShipyardTransaction) GetPriceOk() (*int32, bool)

GetPriceOk returns a tuple with the Price field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPrice

func (o *ShipyardTransaction) SetPrice(v int32)

SetPrice sets Price field to given value.

GetAgentSymbol

func (o *ShipyardTransaction) GetAgentSymbol() string

GetAgentSymbol returns the AgentSymbol field if non-nil, zero value otherwise.

GetAgentSymbolOk

func (o *ShipyardTransaction) GetAgentSymbolOk() (*string, bool)

GetAgentSymbolOk returns a tuple with the AgentSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAgentSymbol

func (o *ShipyardTransaction) SetAgentSymbol(v string)

SetAgentSymbol sets AgentSymbol field to given value.

GetTimestamp

func (o *ShipyardTransaction) GetTimestamp() time.Time

GetTimestamp returns the Timestamp field if non-nil, zero value otherwise.

GetTimestampOk

func (o *ShipyardTransaction) GetTimestampOk() (*time.Time, bool)

GetTimestampOk returns a tuple with the Timestamp field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTimestamp

func (o *ShipyardTransaction) SetTimestamp(v time.Time)

SetTimestamp sets Timestamp field to given value.

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