spacetraders/model_create_ship_ship_scan...

172 lines
5.6 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the CreateShipShipScan201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateShipShipScan201ResponseData{}
// CreateShipShipScan201ResponseData struct for CreateShipShipScan201ResponseData
type CreateShipShipScan201ResponseData struct {
Cooldown Cooldown `json:"cooldown"`
Ships []ScannedShip `json:"ships"`
AdditionalProperties map[string]interface{}
}
type _CreateShipShipScan201ResponseData CreateShipShipScan201ResponseData
// NewCreateShipShipScan201ResponseData instantiates a new CreateShipShipScan201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateShipShipScan201ResponseData(cooldown Cooldown, ships []ScannedShip) *CreateShipShipScan201ResponseData {
this := CreateShipShipScan201ResponseData{}
this.Cooldown = cooldown
this.Ships = ships
return &this
}
// NewCreateShipShipScan201ResponseDataWithDefaults instantiates a new CreateShipShipScan201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateShipShipScan201ResponseDataWithDefaults() *CreateShipShipScan201ResponseData {
this := CreateShipShipScan201ResponseData{}
return &this
}
// GetCooldown returns the Cooldown field value
func (o *CreateShipShipScan201ResponseData) GetCooldown() Cooldown {
if o == nil {
var ret Cooldown
return ret
}
return o.Cooldown
}
// GetCooldownOk returns a tuple with the Cooldown field value
// and a boolean to check if the value has been set.
func (o *CreateShipShipScan201ResponseData) GetCooldownOk() (*Cooldown, bool) {
if o == nil {
return nil, false
}
return &o.Cooldown, true
}
// SetCooldown sets field value
func (o *CreateShipShipScan201ResponseData) SetCooldown(v Cooldown) {
o.Cooldown = v
}
// GetShips returns the Ships field value
func (o *CreateShipShipScan201ResponseData) GetShips() []ScannedShip {
if o == nil {
var ret []ScannedShip
return ret
}
return o.Ships
}
// GetShipsOk returns a tuple with the Ships field value
// and a boolean to check if the value has been set.
func (o *CreateShipShipScan201ResponseData) GetShipsOk() ([]ScannedShip, bool) {
if o == nil {
return nil, false
}
return o.Ships, true
}
// SetShips sets field value
func (o *CreateShipShipScan201ResponseData) SetShips(v []ScannedShip) {
o.Ships = v
}
func (o CreateShipShipScan201ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CreateShipShipScan201ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["cooldown"] = o.Cooldown
toSerialize["ships"] = o.Ships
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *CreateShipShipScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) {
varCreateShipShipScan201ResponseData := _CreateShipShipScan201ResponseData{}
if err = json.Unmarshal(bytes, &varCreateShipShipScan201ResponseData); err == nil {
*o = CreateShipShipScan201ResponseData(varCreateShipShipScan201ResponseData)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "cooldown")
delete(additionalProperties, "ships")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableCreateShipShipScan201ResponseData struct {
value *CreateShipShipScan201ResponseData
isSet bool
}
func (v NullableCreateShipShipScan201ResponseData) Get() *CreateShipShipScan201ResponseData {
return v.value
}
func (v *NullableCreateShipShipScan201ResponseData) Set(val *CreateShipShipScan201ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableCreateShipShipScan201ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableCreateShipShipScan201ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateShipShipScan201ResponseData(val *CreateShipShipScan201ResponseData) *NullableCreateShipShipScan201ResponseData {
return &NullableCreateShipShipScan201ResponseData{value: val, isSet: true}
}
func (v NullableCreateShipShipScan201ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateShipShipScan201ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}