spacetraders/model_create_ship_waypoint_...

172 lines
5.9 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the CreateShipWaypointScan201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateShipWaypointScan201ResponseData{}
// CreateShipWaypointScan201ResponseData struct for CreateShipWaypointScan201ResponseData
type CreateShipWaypointScan201ResponseData struct {
Cooldown Cooldown `json:"cooldown"`
Waypoints []ScannedWaypoint `json:"waypoints"`
AdditionalProperties map[string]interface{}
}
type _CreateShipWaypointScan201ResponseData CreateShipWaypointScan201ResponseData
// NewCreateShipWaypointScan201ResponseData instantiates a new CreateShipWaypointScan201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateShipWaypointScan201ResponseData(cooldown Cooldown, waypoints []ScannedWaypoint) *CreateShipWaypointScan201ResponseData {
this := CreateShipWaypointScan201ResponseData{}
this.Cooldown = cooldown
this.Waypoints = waypoints
return &this
}
// NewCreateShipWaypointScan201ResponseDataWithDefaults instantiates a new CreateShipWaypointScan201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateShipWaypointScan201ResponseDataWithDefaults() *CreateShipWaypointScan201ResponseData {
this := CreateShipWaypointScan201ResponseData{}
return &this
}
// GetCooldown returns the Cooldown field value
func (o *CreateShipWaypointScan201ResponseData) GetCooldown() Cooldown {
if o == nil {
var ret Cooldown
return ret
}
return o.Cooldown
}
// GetCooldownOk returns a tuple with the Cooldown field value
// and a boolean to check if the value has been set.
func (o *CreateShipWaypointScan201ResponseData) GetCooldownOk() (*Cooldown, bool) {
if o == nil {
return nil, false
}
return &o.Cooldown, true
}
// SetCooldown sets field value
func (o *CreateShipWaypointScan201ResponseData) SetCooldown(v Cooldown) {
o.Cooldown = v
}
// GetWaypoints returns the Waypoints field value
func (o *CreateShipWaypointScan201ResponseData) GetWaypoints() []ScannedWaypoint {
if o == nil {
var ret []ScannedWaypoint
return ret
}
return o.Waypoints
}
// GetWaypointsOk returns a tuple with the Waypoints field value
// and a boolean to check if the value has been set.
func (o *CreateShipWaypointScan201ResponseData) GetWaypointsOk() ([]ScannedWaypoint, bool) {
if o == nil {
return nil, false
}
return o.Waypoints, true
}
// SetWaypoints sets field value
func (o *CreateShipWaypointScan201ResponseData) SetWaypoints(v []ScannedWaypoint) {
o.Waypoints = v
}
func (o CreateShipWaypointScan201ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CreateShipWaypointScan201ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["cooldown"] = o.Cooldown
toSerialize["waypoints"] = o.Waypoints
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *CreateShipWaypointScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) {
varCreateShipWaypointScan201ResponseData := _CreateShipWaypointScan201ResponseData{}
if err = json.Unmarshal(bytes, &varCreateShipWaypointScan201ResponseData); err == nil {
*o = CreateShipWaypointScan201ResponseData(varCreateShipWaypointScan201ResponseData)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "cooldown")
delete(additionalProperties, "waypoints")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableCreateShipWaypointScan201ResponseData struct {
value *CreateShipWaypointScan201ResponseData
isSet bool
}
func (v NullableCreateShipWaypointScan201ResponseData) Get() *CreateShipWaypointScan201ResponseData {
return v.value
}
func (v *NullableCreateShipWaypointScan201ResponseData) Set(val *CreateShipWaypointScan201ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableCreateShipWaypointScan201ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableCreateShipWaypointScan201ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateShipWaypointScan201ResponseData(val *CreateShipWaypointScan201ResponseData) *NullableCreateShipWaypointScan201ResponseData {
return &NullableCreateShipWaypointScan201ResponseData{value: val, isSet: true}
}
func (v NullableCreateShipWaypointScan201ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateShipWaypointScan201ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}