spacetraders/model_deliver_contract_requ...

200 lines
5.8 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the DeliverContractRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &DeliverContractRequest{}
// DeliverContractRequest struct for DeliverContractRequest
type DeliverContractRequest struct {
ShipSymbol string `json:"shipSymbol"`
TradeSymbol string `json:"tradeSymbol"`
Units int32 `json:"units"`
AdditionalProperties map[string]interface{}
}
type _DeliverContractRequest DeliverContractRequest
// NewDeliverContractRequest instantiates a new DeliverContractRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDeliverContractRequest(shipSymbol string, tradeSymbol string, units int32) *DeliverContractRequest {
this := DeliverContractRequest{}
this.ShipSymbol = shipSymbol
this.TradeSymbol = tradeSymbol
this.Units = units
return &this
}
// NewDeliverContractRequestWithDefaults instantiates a new DeliverContractRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDeliverContractRequestWithDefaults() *DeliverContractRequest {
this := DeliverContractRequest{}
return &this
}
// GetShipSymbol returns the ShipSymbol field value
func (o *DeliverContractRequest) GetShipSymbol() string {
if o == nil {
var ret string
return ret
}
return o.ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetShipSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ShipSymbol, true
}
// SetShipSymbol sets field value
func (o *DeliverContractRequest) SetShipSymbol(v string) {
o.ShipSymbol = v
}
// GetTradeSymbol returns the TradeSymbol field value
func (o *DeliverContractRequest) GetTradeSymbol() string {
if o == nil {
var ret string
return ret
}
return o.TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetTradeSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.TradeSymbol, true
}
// SetTradeSymbol sets field value
func (o *DeliverContractRequest) SetTradeSymbol(v string) {
o.TradeSymbol = v
}
// GetUnits returns the Units field value
func (o *DeliverContractRequest) GetUnits() int32 {
if o == nil {
var ret int32
return ret
}
return o.Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetUnitsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Units, true
}
// SetUnits sets field value
func (o *DeliverContractRequest) SetUnits(v int32) {
o.Units = v
}
func (o DeliverContractRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o DeliverContractRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["shipSymbol"] = o.ShipSymbol
toSerialize["tradeSymbol"] = o.TradeSymbol
toSerialize["units"] = o.Units
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *DeliverContractRequest) UnmarshalJSON(bytes []byte) (err error) {
varDeliverContractRequest := _DeliverContractRequest{}
if err = json.Unmarshal(bytes, &varDeliverContractRequest); err == nil {
*o = DeliverContractRequest(varDeliverContractRequest)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "shipSymbol")
delete(additionalProperties, "tradeSymbol")
delete(additionalProperties, "units")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableDeliverContractRequest struct {
value *DeliverContractRequest
isSet bool
}
func (v NullableDeliverContractRequest) Get() *DeliverContractRequest {
return v.value
}
func (v *NullableDeliverContractRequest) Set(val *DeliverContractRequest) {
v.value = val
v.isSet = true
}
func (v NullableDeliverContractRequest) IsSet() bool {
return v.isSet
}
func (v *NullableDeliverContractRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDeliverContractRequest(val *DeliverContractRequest) *NullableDeliverContractRequest {
return &NullableDeliverContractRequest{value: val, isSet: true}
}
func (v NullableDeliverContractRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDeliverContractRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}