spacetraders/model_purchase_ship_201_res...

200 lines
6.0 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the PurchaseShip201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &PurchaseShip201ResponseData{}
// PurchaseShip201ResponseData struct for PurchaseShip201ResponseData
type PurchaseShip201ResponseData struct {
Agent Agent `json:"agent"`
Ship Ship `json:"ship"`
Transaction ShipyardTransaction `json:"transaction"`
AdditionalProperties map[string]interface{}
}
type _PurchaseShip201ResponseData PurchaseShip201ResponseData
// NewPurchaseShip201ResponseData instantiates a new PurchaseShip201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPurchaseShip201ResponseData(agent Agent, ship Ship, transaction ShipyardTransaction) *PurchaseShip201ResponseData {
this := PurchaseShip201ResponseData{}
this.Agent = agent
this.Ship = ship
this.Transaction = transaction
return &this
}
// NewPurchaseShip201ResponseDataWithDefaults instantiates a new PurchaseShip201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPurchaseShip201ResponseDataWithDefaults() *PurchaseShip201ResponseData {
this := PurchaseShip201ResponseData{}
return &this
}
// GetAgent returns the Agent field value
func (o *PurchaseShip201ResponseData) GetAgent() Agent {
if o == nil {
var ret Agent
return ret
}
return o.Agent
}
// GetAgentOk returns a tuple with the Agent field value
// and a boolean to check if the value has been set.
func (o *PurchaseShip201ResponseData) GetAgentOk() (*Agent, bool) {
if o == nil {
return nil, false
}
return &o.Agent, true
}
// SetAgent sets field value
func (o *PurchaseShip201ResponseData) SetAgent(v Agent) {
o.Agent = v
}
// GetShip returns the Ship field value
func (o *PurchaseShip201ResponseData) GetShip() Ship {
if o == nil {
var ret Ship
return ret
}
return o.Ship
}
// GetShipOk returns a tuple with the Ship field value
// and a boolean to check if the value has been set.
func (o *PurchaseShip201ResponseData) GetShipOk() (*Ship, bool) {
if o == nil {
return nil, false
}
return &o.Ship, true
}
// SetShip sets field value
func (o *PurchaseShip201ResponseData) SetShip(v Ship) {
o.Ship = v
}
// GetTransaction returns the Transaction field value
func (o *PurchaseShip201ResponseData) GetTransaction() ShipyardTransaction {
if o == nil {
var ret ShipyardTransaction
return ret
}
return o.Transaction
}
// GetTransactionOk returns a tuple with the Transaction field value
// and a boolean to check if the value has been set.
func (o *PurchaseShip201ResponseData) GetTransactionOk() (*ShipyardTransaction, bool) {
if o == nil {
return nil, false
}
return &o.Transaction, true
}
// SetTransaction sets field value
func (o *PurchaseShip201ResponseData) SetTransaction(v ShipyardTransaction) {
o.Transaction = v
}
func (o PurchaseShip201ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o PurchaseShip201ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["agent"] = o.Agent
toSerialize["ship"] = o.Ship
toSerialize["transaction"] = o.Transaction
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *PurchaseShip201ResponseData) UnmarshalJSON(bytes []byte) (err error) {
varPurchaseShip201ResponseData := _PurchaseShip201ResponseData{}
if err = json.Unmarshal(bytes, &varPurchaseShip201ResponseData); err == nil {
*o = PurchaseShip201ResponseData(varPurchaseShip201ResponseData)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "agent")
delete(additionalProperties, "ship")
delete(additionalProperties, "transaction")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullablePurchaseShip201ResponseData struct {
value *PurchaseShip201ResponseData
isSet bool
}
func (v NullablePurchaseShip201ResponseData) Get() *PurchaseShip201ResponseData {
return v.value
}
func (v *NullablePurchaseShip201ResponseData) Set(val *PurchaseShip201ResponseData) {
v.value = val
v.isSet = true
}
func (v NullablePurchaseShip201ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullablePurchaseShip201ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePurchaseShip201ResponseData(val *PurchaseShip201ResponseData) *NullablePurchaseShip201ResponseData {
return &NullablePurchaseShip201ResponseData{value: val, isSet: true}
}
func (v NullablePurchaseShip201ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePurchaseShip201ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}