200 lines
6.0 KiB
Go
200 lines
6.0 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the PurchaseShip201ResponseData type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &PurchaseShip201ResponseData{}
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// PurchaseShip201ResponseData struct for PurchaseShip201ResponseData
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type PurchaseShip201ResponseData struct {
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Agent Agent `json:"agent"`
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Ship Ship `json:"ship"`
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Transaction ShipyardTransaction `json:"transaction"`
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AdditionalProperties map[string]interface{}
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}
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type _PurchaseShip201ResponseData PurchaseShip201ResponseData
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// NewPurchaseShip201ResponseData instantiates a new PurchaseShip201ResponseData object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewPurchaseShip201ResponseData(agent Agent, ship Ship, transaction ShipyardTransaction) *PurchaseShip201ResponseData {
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this := PurchaseShip201ResponseData{}
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this.Agent = agent
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this.Ship = ship
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this.Transaction = transaction
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return &this
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}
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// NewPurchaseShip201ResponseDataWithDefaults instantiates a new PurchaseShip201ResponseData object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewPurchaseShip201ResponseDataWithDefaults() *PurchaseShip201ResponseData {
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this := PurchaseShip201ResponseData{}
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return &this
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}
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// GetAgent returns the Agent field value
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func (o *PurchaseShip201ResponseData) GetAgent() Agent {
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if o == nil {
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var ret Agent
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return ret
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}
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return o.Agent
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}
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// GetAgentOk returns a tuple with the Agent field value
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// and a boolean to check if the value has been set.
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func (o *PurchaseShip201ResponseData) GetAgentOk() (*Agent, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Agent, true
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}
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// SetAgent sets field value
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func (o *PurchaseShip201ResponseData) SetAgent(v Agent) {
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o.Agent = v
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}
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// GetShip returns the Ship field value
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func (o *PurchaseShip201ResponseData) GetShip() Ship {
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if o == nil {
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var ret Ship
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return ret
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}
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return o.Ship
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}
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// GetShipOk returns a tuple with the Ship field value
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// and a boolean to check if the value has been set.
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func (o *PurchaseShip201ResponseData) GetShipOk() (*Ship, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Ship, true
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}
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// SetShip sets field value
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func (o *PurchaseShip201ResponseData) SetShip(v Ship) {
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o.Ship = v
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}
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// GetTransaction returns the Transaction field value
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func (o *PurchaseShip201ResponseData) GetTransaction() ShipyardTransaction {
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if o == nil {
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var ret ShipyardTransaction
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return ret
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}
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return o.Transaction
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}
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// GetTransactionOk returns a tuple with the Transaction field value
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// and a boolean to check if the value has been set.
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func (o *PurchaseShip201ResponseData) GetTransactionOk() (*ShipyardTransaction, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Transaction, true
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}
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// SetTransaction sets field value
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func (o *PurchaseShip201ResponseData) SetTransaction(v ShipyardTransaction) {
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o.Transaction = v
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}
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func (o PurchaseShip201ResponseData) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o PurchaseShip201ResponseData) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["agent"] = o.Agent
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toSerialize["ship"] = o.Ship
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toSerialize["transaction"] = o.Transaction
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *PurchaseShip201ResponseData) UnmarshalJSON(bytes []byte) (err error) {
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varPurchaseShip201ResponseData := _PurchaseShip201ResponseData{}
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if err = json.Unmarshal(bytes, &varPurchaseShip201ResponseData); err == nil {
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*o = PurchaseShip201ResponseData(varPurchaseShip201ResponseData)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "agent")
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delete(additionalProperties, "ship")
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delete(additionalProperties, "transaction")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullablePurchaseShip201ResponseData struct {
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value *PurchaseShip201ResponseData
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isSet bool
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}
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func (v NullablePurchaseShip201ResponseData) Get() *PurchaseShip201ResponseData {
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return v.value
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}
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func (v *NullablePurchaseShip201ResponseData) Set(val *PurchaseShip201ResponseData) {
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v.value = val
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v.isSet = true
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}
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func (v NullablePurchaseShip201ResponseData) IsSet() bool {
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return v.isSet
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}
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func (v *NullablePurchaseShip201ResponseData) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullablePurchaseShip201ResponseData(val *PurchaseShip201ResponseData) *NullablePurchaseShip201ResponseData {
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return &NullablePurchaseShip201ResponseData{value: val, isSet: true}
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}
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func (v NullablePurchaseShip201ResponseData) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullablePurchaseShip201ResponseData) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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