spacetraders/model_ship_module.go

311 lines
8.3 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ShipModule type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipModule{}
// ShipModule A module can be installed in a ship and provides a set of capabilities such as storage space or quarters for crew. Module installations are permanent.
type ShipModule struct {
Symbol string `json:"symbol"`
Capacity *int32 `json:"capacity,omitempty"`
Range *int32 `json:"range,omitempty"`
Name string `json:"name"`
Description *string `json:"description,omitempty"`
Requirements ShipRequirements `json:"requirements"`
AdditionalProperties map[string]interface{}
}
type _ShipModule ShipModule
// NewShipModule instantiates a new ShipModule object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipModule(symbol string, name string, requirements ShipRequirements) *ShipModule {
this := ShipModule{}
this.Symbol = symbol
this.Name = name
this.Requirements = requirements
return &this
}
// NewShipModuleWithDefaults instantiates a new ShipModule object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipModuleWithDefaults() *ShipModule {
this := ShipModule{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *ShipModule) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *ShipModule) SetSymbol(v string) {
o.Symbol = v
}
// GetCapacity returns the Capacity field value if set, zero value otherwise.
func (o *ShipModule) GetCapacity() int32 {
if o == nil || isNil(o.Capacity) {
var ret int32
return ret
}
return *o.Capacity
}
// GetCapacityOk returns a tuple with the Capacity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipModule) GetCapacityOk() (*int32, bool) {
if o == nil || isNil(o.Capacity) {
return nil, false
}
return o.Capacity, true
}
// HasCapacity returns a boolean if a field has been set.
func (o *ShipModule) HasCapacity() bool {
if o != nil && !isNil(o.Capacity) {
return true
}
return false
}
// SetCapacity gets a reference to the given int32 and assigns it to the Capacity field.
func (o *ShipModule) SetCapacity(v int32) {
o.Capacity = &v
}
// GetRange returns the Range field value if set, zero value otherwise.
func (o *ShipModule) GetRange() int32 {
if o == nil || isNil(o.Range) {
var ret int32
return ret
}
return *o.Range
}
// GetRangeOk returns a tuple with the Range field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipModule) GetRangeOk() (*int32, bool) {
if o == nil || isNil(o.Range) {
return nil, false
}
return o.Range, true
}
// HasRange returns a boolean if a field has been set.
func (o *ShipModule) HasRange() bool {
if o != nil && !isNil(o.Range) {
return true
}
return false
}
// SetRange gets a reference to the given int32 and assigns it to the Range field.
func (o *ShipModule) SetRange(v int32) {
o.Range = &v
}
// GetName returns the Name field value
func (o *ShipModule) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ShipModule) SetName(v string) {
o.Name = v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *ShipModule) GetDescription() string {
if o == nil || isNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipModule) GetDescriptionOk() (*string, bool) {
if o == nil || isNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *ShipModule) HasDescription() bool {
if o != nil && !isNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *ShipModule) SetDescription(v string) {
o.Description = &v
}
// GetRequirements returns the Requirements field value
func (o *ShipModule) GetRequirements() ShipRequirements {
if o == nil {
var ret ShipRequirements
return ret
}
return o.Requirements
}
// GetRequirementsOk returns a tuple with the Requirements field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetRequirementsOk() (*ShipRequirements, bool) {
if o == nil {
return nil, false
}
return &o.Requirements, true
}
// SetRequirements sets field value
func (o *ShipModule) SetRequirements(v ShipRequirements) {
o.Requirements = v
}
func (o ShipModule) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipModule) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
if !isNil(o.Capacity) {
toSerialize["capacity"] = o.Capacity
}
if !isNil(o.Range) {
toSerialize["range"] = o.Range
}
toSerialize["name"] = o.Name
if !isNil(o.Description) {
toSerialize["description"] = o.Description
}
toSerialize["requirements"] = o.Requirements
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipModule) UnmarshalJSON(bytes []byte) (err error) {
varShipModule := _ShipModule{}
if err = json.Unmarshal(bytes, &varShipModule); err == nil {
*o = ShipModule(varShipModule)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "capacity")
delete(additionalProperties, "range")
delete(additionalProperties, "name")
delete(additionalProperties, "description")
delete(additionalProperties, "requirements")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipModule struct {
value *ShipModule
isSet bool
}
func (v NullableShipModule) Get() *ShipModule {
return v.value
}
func (v *NullableShipModule) Set(val *ShipModule) {
v.value = val
v.isSet = true
}
func (v NullableShipModule) IsSet() bool {
return v.isSet
}
func (v *NullableShipModule) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipModule(val *ShipModule) *NullableShipModule {
return &NullableShipModule{value: val, isSet: true}
}
func (v NullableShipModule) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipModule) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}