311 lines
8.2 KiB
Go
311 lines
8.2 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipMount type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipMount{}
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// ShipMount A mount is installed on the exterier of a ship.
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type ShipMount struct {
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Symbol string `json:"symbol"`
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Name string `json:"name"`
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Description *string `json:"description,omitempty"`
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Strength *int32 `json:"strength,omitempty"`
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Deposits []string `json:"deposits,omitempty"`
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Requirements ShipRequirements `json:"requirements"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipMount ShipMount
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// NewShipMount instantiates a new ShipMount object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipMount(symbol string, name string, requirements ShipRequirements) *ShipMount {
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this := ShipMount{}
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this.Symbol = symbol
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this.Name = name
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this.Requirements = requirements
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return &this
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}
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// NewShipMountWithDefaults instantiates a new ShipMount object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipMountWithDefaults() *ShipMount {
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this := ShipMount{}
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return &this
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}
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// GetSymbol returns the Symbol field value
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func (o *ShipMount) GetSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Symbol
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}
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// GetSymbolOk returns a tuple with the Symbol field value
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Symbol, true
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}
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// SetSymbol sets field value
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func (o *ShipMount) SetSymbol(v string) {
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o.Symbol = v
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}
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// GetName returns the Name field value
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func (o *ShipMount) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *ShipMount) SetName(v string) {
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o.Name = v
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}
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// GetDescription returns the Description field value if set, zero value otherwise.
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func (o *ShipMount) GetDescription() string {
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if o == nil || isNil(o.Description) {
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var ret string
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return ret
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}
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return *o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetDescriptionOk() (*string, bool) {
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if o == nil || isNil(o.Description) {
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return nil, false
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}
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return o.Description, true
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}
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// HasDescription returns a boolean if a field has been set.
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func (o *ShipMount) HasDescription() bool {
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if o != nil && !isNil(o.Description) {
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return true
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}
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return false
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}
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// SetDescription gets a reference to the given string and assigns it to the Description field.
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func (o *ShipMount) SetDescription(v string) {
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o.Description = &v
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}
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// GetStrength returns the Strength field value if set, zero value otherwise.
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func (o *ShipMount) GetStrength() int32 {
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if o == nil || isNil(o.Strength) {
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var ret int32
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return ret
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}
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return *o.Strength
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}
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// GetStrengthOk returns a tuple with the Strength field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetStrengthOk() (*int32, bool) {
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if o == nil || isNil(o.Strength) {
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return nil, false
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}
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return o.Strength, true
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}
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// HasStrength returns a boolean if a field has been set.
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func (o *ShipMount) HasStrength() bool {
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if o != nil && !isNil(o.Strength) {
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return true
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}
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return false
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}
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// SetStrength gets a reference to the given int32 and assigns it to the Strength field.
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func (o *ShipMount) SetStrength(v int32) {
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o.Strength = &v
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}
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// GetDeposits returns the Deposits field value if set, zero value otherwise.
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func (o *ShipMount) GetDeposits() []string {
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if o == nil || isNil(o.Deposits) {
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var ret []string
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return ret
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}
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return o.Deposits
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}
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// GetDepositsOk returns a tuple with the Deposits field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetDepositsOk() ([]string, bool) {
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if o == nil || isNil(o.Deposits) {
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return nil, false
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}
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return o.Deposits, true
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}
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// HasDeposits returns a boolean if a field has been set.
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func (o *ShipMount) HasDeposits() bool {
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if o != nil && !isNil(o.Deposits) {
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return true
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}
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return false
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}
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// SetDeposits gets a reference to the given []string and assigns it to the Deposits field.
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func (o *ShipMount) SetDeposits(v []string) {
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o.Deposits = v
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}
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// GetRequirements returns the Requirements field value
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func (o *ShipMount) GetRequirements() ShipRequirements {
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if o == nil {
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var ret ShipRequirements
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return ret
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}
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return o.Requirements
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}
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// GetRequirementsOk returns a tuple with the Requirements field value
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// and a boolean to check if the value has been set.
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func (o *ShipMount) GetRequirementsOk() (*ShipRequirements, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Requirements, true
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}
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// SetRequirements sets field value
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func (o *ShipMount) SetRequirements(v ShipRequirements) {
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o.Requirements = v
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}
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func (o ShipMount) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipMount) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["symbol"] = o.Symbol
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toSerialize["name"] = o.Name
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if !isNil(o.Description) {
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toSerialize["description"] = o.Description
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}
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if !isNil(o.Strength) {
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toSerialize["strength"] = o.Strength
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}
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if !isNil(o.Deposits) {
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toSerialize["deposits"] = o.Deposits
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}
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toSerialize["requirements"] = o.Requirements
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipMount) UnmarshalJSON(bytes []byte) (err error) {
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varShipMount := _ShipMount{}
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if err = json.Unmarshal(bytes, &varShipMount); err == nil {
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*o = ShipMount(varShipMount)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "symbol")
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delete(additionalProperties, "name")
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delete(additionalProperties, "description")
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delete(additionalProperties, "strength")
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delete(additionalProperties, "deposits")
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delete(additionalProperties, "requirements")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipMount struct {
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value *ShipMount
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isSet bool
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}
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func (v NullableShipMount) Get() *ShipMount {
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return v.value
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}
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func (v *NullableShipMount) Set(val *ShipMount) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipMount) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipMount) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipMount(val *ShipMount) *NullableShipMount {
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return &NullableShipMount{value: val, isSet: true}
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}
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func (v NullableShipMount) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipMount) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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