spacetraders/model_ship_nav_route.go

231 lines
6.5 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"time"
)
// checks if the ShipNavRoute type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipNavRoute{}
// ShipNavRoute The routing information for the ship's most recent transit or current location.
type ShipNavRoute struct {
Destination ShipNavRouteWaypoint `json:"destination"`
Departure ShipNavRouteWaypoint `json:"departure"`
// The date time of the ship's departure.
DepartureTime time.Time `json:"departureTime"`
// The date time of the ship's arrival. If the ship is in-transit, this is the expected time of arrival.
Arrival time.Time `json:"arrival"`
AdditionalProperties map[string]interface{}
}
type _ShipNavRoute ShipNavRoute
// NewShipNavRoute instantiates a new ShipNavRoute object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipNavRoute(destination ShipNavRouteWaypoint, departure ShipNavRouteWaypoint, departureTime time.Time, arrival time.Time) *ShipNavRoute {
this := ShipNavRoute{}
this.Destination = destination
this.Departure = departure
this.DepartureTime = departureTime
this.Arrival = arrival
return &this
}
// NewShipNavRouteWithDefaults instantiates a new ShipNavRoute object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipNavRouteWithDefaults() *ShipNavRoute {
this := ShipNavRoute{}
return &this
}
// GetDestination returns the Destination field value
func (o *ShipNavRoute) GetDestination() ShipNavRouteWaypoint {
if o == nil {
var ret ShipNavRouteWaypoint
return ret
}
return o.Destination
}
// GetDestinationOk returns a tuple with the Destination field value
// and a boolean to check if the value has been set.
func (o *ShipNavRoute) GetDestinationOk() (*ShipNavRouteWaypoint, bool) {
if o == nil {
return nil, false
}
return &o.Destination, true
}
// SetDestination sets field value
func (o *ShipNavRoute) SetDestination(v ShipNavRouteWaypoint) {
o.Destination = v
}
// GetDeparture returns the Departure field value
func (o *ShipNavRoute) GetDeparture() ShipNavRouteWaypoint {
if o == nil {
var ret ShipNavRouteWaypoint
return ret
}
return o.Departure
}
// GetDepartureOk returns a tuple with the Departure field value
// and a boolean to check if the value has been set.
func (o *ShipNavRoute) GetDepartureOk() (*ShipNavRouteWaypoint, bool) {
if o == nil {
return nil, false
}
return &o.Departure, true
}
// SetDeparture sets field value
func (o *ShipNavRoute) SetDeparture(v ShipNavRouteWaypoint) {
o.Departure = v
}
// GetDepartureTime returns the DepartureTime field value
func (o *ShipNavRoute) GetDepartureTime() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.DepartureTime
}
// GetDepartureTimeOk returns a tuple with the DepartureTime field value
// and a boolean to check if the value has been set.
func (o *ShipNavRoute) GetDepartureTimeOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.DepartureTime, true
}
// SetDepartureTime sets field value
func (o *ShipNavRoute) SetDepartureTime(v time.Time) {
o.DepartureTime = v
}
// GetArrival returns the Arrival field value
func (o *ShipNavRoute) GetArrival() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.Arrival
}
// GetArrivalOk returns a tuple with the Arrival field value
// and a boolean to check if the value has been set.
func (o *ShipNavRoute) GetArrivalOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.Arrival, true
}
// SetArrival sets field value
func (o *ShipNavRoute) SetArrival(v time.Time) {
o.Arrival = v
}
func (o ShipNavRoute) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipNavRoute) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["destination"] = o.Destination
toSerialize["departure"] = o.Departure
toSerialize["departureTime"] = o.DepartureTime
toSerialize["arrival"] = o.Arrival
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipNavRoute) UnmarshalJSON(bytes []byte) (err error) {
varShipNavRoute := _ShipNavRoute{}
if err = json.Unmarshal(bytes, &varShipNavRoute); err == nil {
*o = ShipNavRoute(varShipNavRoute)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "destination")
delete(additionalProperties, "departure")
delete(additionalProperties, "departureTime")
delete(additionalProperties, "arrival")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipNavRoute struct {
value *ShipNavRoute
isSet bool
}
func (v NullableShipNavRoute) Get() *ShipNavRoute {
return v.value
}
func (v *NullableShipNavRoute) Set(val *ShipNavRoute) {
v.value = val
v.isSet = true
}
func (v NullableShipNavRoute) IsSet() bool {
return v.isSet
}
func (v *NullableShipNavRoute) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipNavRoute(val *ShipNavRoute) *NullableShipNavRoute {
return &NullableShipNavRoute{value: val, isSet: true}
}
func (v NullableShipNavRoute) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipNavRoute) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}