231 lines
6.5 KiB
Go
231 lines
6.5 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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"time"
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)
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// checks if the ShipNavRoute type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipNavRoute{}
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// ShipNavRoute The routing information for the ship's most recent transit or current location.
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type ShipNavRoute struct {
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Destination ShipNavRouteWaypoint `json:"destination"`
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Departure ShipNavRouteWaypoint `json:"departure"`
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// The date time of the ship's departure.
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DepartureTime time.Time `json:"departureTime"`
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// The date time of the ship's arrival. If the ship is in-transit, this is the expected time of arrival.
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Arrival time.Time `json:"arrival"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipNavRoute ShipNavRoute
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// NewShipNavRoute instantiates a new ShipNavRoute object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipNavRoute(destination ShipNavRouteWaypoint, departure ShipNavRouteWaypoint, departureTime time.Time, arrival time.Time) *ShipNavRoute {
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this := ShipNavRoute{}
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this.Destination = destination
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this.Departure = departure
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this.DepartureTime = departureTime
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this.Arrival = arrival
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return &this
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}
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// NewShipNavRouteWithDefaults instantiates a new ShipNavRoute object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipNavRouteWithDefaults() *ShipNavRoute {
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this := ShipNavRoute{}
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return &this
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}
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// GetDestination returns the Destination field value
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func (o *ShipNavRoute) GetDestination() ShipNavRouteWaypoint {
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if o == nil {
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var ret ShipNavRouteWaypoint
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return ret
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}
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return o.Destination
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}
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// GetDestinationOk returns a tuple with the Destination field value
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// and a boolean to check if the value has been set.
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func (o *ShipNavRoute) GetDestinationOk() (*ShipNavRouteWaypoint, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Destination, true
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}
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// SetDestination sets field value
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func (o *ShipNavRoute) SetDestination(v ShipNavRouteWaypoint) {
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o.Destination = v
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}
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// GetDeparture returns the Departure field value
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func (o *ShipNavRoute) GetDeparture() ShipNavRouteWaypoint {
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if o == nil {
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var ret ShipNavRouteWaypoint
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return ret
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}
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return o.Departure
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}
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// GetDepartureOk returns a tuple with the Departure field value
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// and a boolean to check if the value has been set.
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func (o *ShipNavRoute) GetDepartureOk() (*ShipNavRouteWaypoint, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Departure, true
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}
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// SetDeparture sets field value
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func (o *ShipNavRoute) SetDeparture(v ShipNavRouteWaypoint) {
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o.Departure = v
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}
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// GetDepartureTime returns the DepartureTime field value
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func (o *ShipNavRoute) GetDepartureTime() time.Time {
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if o == nil {
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var ret time.Time
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return ret
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}
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return o.DepartureTime
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}
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// GetDepartureTimeOk returns a tuple with the DepartureTime field value
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// and a boolean to check if the value has been set.
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func (o *ShipNavRoute) GetDepartureTimeOk() (*time.Time, bool) {
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if o == nil {
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return nil, false
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}
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return &o.DepartureTime, true
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}
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// SetDepartureTime sets field value
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func (o *ShipNavRoute) SetDepartureTime(v time.Time) {
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o.DepartureTime = v
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}
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// GetArrival returns the Arrival field value
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func (o *ShipNavRoute) GetArrival() time.Time {
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if o == nil {
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var ret time.Time
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return ret
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}
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return o.Arrival
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}
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// GetArrivalOk returns a tuple with the Arrival field value
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// and a boolean to check if the value has been set.
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func (o *ShipNavRoute) GetArrivalOk() (*time.Time, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Arrival, true
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}
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// SetArrival sets field value
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func (o *ShipNavRoute) SetArrival(v time.Time) {
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o.Arrival = v
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}
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func (o ShipNavRoute) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipNavRoute) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["destination"] = o.Destination
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toSerialize["departure"] = o.Departure
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toSerialize["departureTime"] = o.DepartureTime
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toSerialize["arrival"] = o.Arrival
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipNavRoute) UnmarshalJSON(bytes []byte) (err error) {
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varShipNavRoute := _ShipNavRoute{}
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if err = json.Unmarshal(bytes, &varShipNavRoute); err == nil {
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*o = ShipNavRoute(varShipNavRoute)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "destination")
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delete(additionalProperties, "departure")
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delete(additionalProperties, "departureTime")
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delete(additionalProperties, "arrival")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipNavRoute struct {
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value *ShipNavRoute
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isSet bool
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}
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func (v NullableShipNavRoute) Get() *ShipNavRoute {
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return v.value
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}
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func (v *NullableShipNavRoute) Set(val *ShipNavRoute) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipNavRoute) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipNavRoute) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipNavRoute(val *ShipNavRoute) *NullableShipNavRoute {
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return &NullableShipNavRoute{value: val, isSet: true}
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}
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func (v NullableShipNavRoute) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipNavRoute) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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