spacetraders/model_ship_nav_route_waypoi...

256 lines
6.8 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ShipNavRouteWaypoint type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipNavRouteWaypoint{}
// ShipNavRouteWaypoint The destination or departure of a ships nav route.
type ShipNavRouteWaypoint struct {
Symbol string `json:"symbol"`
Type WaypointType `json:"type"`
SystemSymbol string `json:"systemSymbol"`
X int32 `json:"x"`
Y int32 `json:"y"`
AdditionalProperties map[string]interface{}
}
type _ShipNavRouteWaypoint ShipNavRouteWaypoint
// NewShipNavRouteWaypoint instantiates a new ShipNavRouteWaypoint object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipNavRouteWaypoint(symbol string, type_ WaypointType, systemSymbol string, x int32, y int32) *ShipNavRouteWaypoint {
this := ShipNavRouteWaypoint{}
this.Symbol = symbol
this.Type = type_
this.SystemSymbol = systemSymbol
this.X = x
this.Y = y
return &this
}
// NewShipNavRouteWaypointWithDefaults instantiates a new ShipNavRouteWaypoint object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipNavRouteWaypointWithDefaults() *ShipNavRouteWaypoint {
this := ShipNavRouteWaypoint{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *ShipNavRouteWaypoint) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *ShipNavRouteWaypoint) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *ShipNavRouteWaypoint) SetSymbol(v string) {
o.Symbol = v
}
// GetType returns the Type field value
func (o *ShipNavRouteWaypoint) GetType() WaypointType {
if o == nil {
var ret WaypointType
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *ShipNavRouteWaypoint) GetTypeOk() (*WaypointType, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *ShipNavRouteWaypoint) SetType(v WaypointType) {
o.Type = v
}
// GetSystemSymbol returns the SystemSymbol field value
func (o *ShipNavRouteWaypoint) GetSystemSymbol() string {
if o == nil {
var ret string
return ret
}
return o.SystemSymbol
}
// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipNavRouteWaypoint) GetSystemSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SystemSymbol, true
}
// SetSystemSymbol sets field value
func (o *ShipNavRouteWaypoint) SetSystemSymbol(v string) {
o.SystemSymbol = v
}
// GetX returns the X field value
func (o *ShipNavRouteWaypoint) GetX() int32 {
if o == nil {
var ret int32
return ret
}
return o.X
}
// GetXOk returns a tuple with the X field value
// and a boolean to check if the value has been set.
func (o *ShipNavRouteWaypoint) GetXOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.X, true
}
// SetX sets field value
func (o *ShipNavRouteWaypoint) SetX(v int32) {
o.X = v
}
// GetY returns the Y field value
func (o *ShipNavRouteWaypoint) GetY() int32 {
if o == nil {
var ret int32
return ret
}
return o.Y
}
// GetYOk returns a tuple with the Y field value
// and a boolean to check if the value has been set.
func (o *ShipNavRouteWaypoint) GetYOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Y, true
}
// SetY sets field value
func (o *ShipNavRouteWaypoint) SetY(v int32) {
o.Y = v
}
func (o ShipNavRouteWaypoint) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipNavRouteWaypoint) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
toSerialize["type"] = o.Type
toSerialize["systemSymbol"] = o.SystemSymbol
toSerialize["x"] = o.X
toSerialize["y"] = o.Y
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipNavRouteWaypoint) UnmarshalJSON(bytes []byte) (err error) {
varShipNavRouteWaypoint := _ShipNavRouteWaypoint{}
if err = json.Unmarshal(bytes, &varShipNavRouteWaypoint); err == nil {
*o = ShipNavRouteWaypoint(varShipNavRouteWaypoint)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "type")
delete(additionalProperties, "systemSymbol")
delete(additionalProperties, "x")
delete(additionalProperties, "y")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipNavRouteWaypoint struct {
value *ShipNavRouteWaypoint
isSet bool
}
func (v NullableShipNavRouteWaypoint) Get() *ShipNavRouteWaypoint {
return v.value
}
func (v *NullableShipNavRouteWaypoint) Set(val *ShipNavRouteWaypoint) {
v.value = val
v.isSet = true
}
func (v NullableShipNavRouteWaypoint) IsSet() bool {
return v.isSet
}
func (v *NullableShipNavRouteWaypoint) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipNavRouteWaypoint(val *ShipNavRouteWaypoint) *NullableShipNavRouteWaypoint {
return &NullableShipNavRouteWaypoint{value: val, isSet: true}
}
func (v NullableShipNavRouteWaypoint) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipNavRouteWaypoint) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}