115 lines
3.3 KiB
Go
115 lines
3.3 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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"fmt"
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)
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// ShipNavStatus The current status of the ship
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type ShipNavStatus string
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// List of ShipNavStatus
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const (
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SHIPNAVSTATUS_IN_TRANSIT ShipNavStatus = "IN_TRANSIT"
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SHIPNAVSTATUS_IN_ORBIT ShipNavStatus = "IN_ORBIT"
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SHIPNAVSTATUS_DOCKED ShipNavStatus = "DOCKED"
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)
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// All allowed values of ShipNavStatus enum
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var AllowedShipNavStatusEnumValues = []ShipNavStatus{
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"IN_TRANSIT",
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"IN_ORBIT",
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"DOCKED",
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}
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func (v *ShipNavStatus) UnmarshalJSON(src []byte) error {
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var value string
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err := json.Unmarshal(src, &value)
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if err != nil {
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return err
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}
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enumTypeValue := ShipNavStatus(value)
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for _, existing := range AllowedShipNavStatusEnumValues {
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if existing == enumTypeValue {
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*v = enumTypeValue
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return nil
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}
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}
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return fmt.Errorf("%+v is not a valid ShipNavStatus", value)
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}
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// NewShipNavStatusFromValue returns a pointer to a valid ShipNavStatus
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// for the value passed as argument, or an error if the value passed is not allowed by the enum
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func NewShipNavStatusFromValue(v string) (*ShipNavStatus, error) {
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ev := ShipNavStatus(v)
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if ev.IsValid() {
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return &ev, nil
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} else {
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return nil, fmt.Errorf("invalid value '%v' for ShipNavStatus: valid values are %v", v, AllowedShipNavStatusEnumValues)
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}
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}
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// IsValid return true if the value is valid for the enum, false otherwise
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func (v ShipNavStatus) IsValid() bool {
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for _, existing := range AllowedShipNavStatusEnumValues {
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if existing == v {
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return true
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}
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}
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return false
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}
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// Ptr returns reference to ShipNavStatus value
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func (v ShipNavStatus) Ptr() *ShipNavStatus {
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return &v
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}
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type NullableShipNavStatus struct {
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value *ShipNavStatus
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isSet bool
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}
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func (v NullableShipNavStatus) Get() *ShipNavStatus {
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return v.value
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}
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func (v *NullableShipNavStatus) Set(val *ShipNavStatus) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipNavStatus) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipNavStatus) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipNavStatus(val *ShipNavStatus) *NullableShipNavStatus {
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return &NullableShipNavStatus{value: val, isSet: true}
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}
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func (v NullableShipNavStatus) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipNavStatus) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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