spacetraders/model_ship_registration.go

211 lines
5.9 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ShipRegistration type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipRegistration{}
// ShipRegistration The public registration information of the ship
type ShipRegistration struct {
// The agent's registered name of the ship
Name string `json:"name"`
// The symbol of the faction the ship is registered with
FactionSymbol *string `json:"factionSymbol,omitempty"`
Role ShipRole `json:"role"`
AdditionalProperties map[string]interface{}
}
type _ShipRegistration ShipRegistration
// NewShipRegistration instantiates a new ShipRegistration object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipRegistration(name string, role ShipRole) *ShipRegistration {
this := ShipRegistration{}
this.Name = name
this.Role = role
return &this
}
// NewShipRegistrationWithDefaults instantiates a new ShipRegistration object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipRegistrationWithDefaults() *ShipRegistration {
this := ShipRegistration{}
return &this
}
// GetName returns the Name field value
func (o *ShipRegistration) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ShipRegistration) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ShipRegistration) SetName(v string) {
o.Name = v
}
// GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise.
func (o *ShipRegistration) GetFactionSymbol() string {
if o == nil || isNil(o.FactionSymbol) {
var ret string
return ret
}
return *o.FactionSymbol
}
// GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipRegistration) GetFactionSymbolOk() (*string, bool) {
if o == nil || isNil(o.FactionSymbol) {
return nil, false
}
return o.FactionSymbol, true
}
// HasFactionSymbol returns a boolean if a field has been set.
func (o *ShipRegistration) HasFactionSymbol() bool {
if o != nil && !isNil(o.FactionSymbol) {
return true
}
return false
}
// SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field.
func (o *ShipRegistration) SetFactionSymbol(v string) {
o.FactionSymbol = &v
}
// GetRole returns the Role field value
func (o *ShipRegistration) GetRole() ShipRole {
if o == nil {
var ret ShipRole
return ret
}
return o.Role
}
// GetRoleOk returns a tuple with the Role field value
// and a boolean to check if the value has been set.
func (o *ShipRegistration) GetRoleOk() (*ShipRole, bool) {
if o == nil {
return nil, false
}
return &o.Role, true
}
// SetRole sets field value
func (o *ShipRegistration) SetRole(v ShipRole) {
o.Role = v
}
func (o ShipRegistration) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipRegistration) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
if !isNil(o.FactionSymbol) {
toSerialize["factionSymbol"] = o.FactionSymbol
}
toSerialize["role"] = o.Role
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipRegistration) UnmarshalJSON(bytes []byte) (err error) {
varShipRegistration := _ShipRegistration{}
if err = json.Unmarshal(bytes, &varShipRegistration); err == nil {
*o = ShipRegistration(varShipRegistration)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "name")
delete(additionalProperties, "factionSymbol")
delete(additionalProperties, "role")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipRegistration struct {
value *ShipRegistration
isSet bool
}
func (v NullableShipRegistration) Get() *ShipRegistration {
return v.value
}
func (v *NullableShipRegistration) Set(val *ShipRegistration) {
v.value = val
v.isSet = true
}
func (v NullableShipRegistration) IsSet() bool {
return v.isSet
}
func (v *NullableShipRegistration) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipRegistration(val *ShipRegistration) *NullableShipRegistration {
return &NullableShipRegistration{value: val, isSet: true}
}
func (v NullableShipRegistration) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipRegistration) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}