211 lines
5.9 KiB
Go
211 lines
5.9 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipRegistration type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipRegistration{}
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// ShipRegistration The public registration information of the ship
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type ShipRegistration struct {
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// The agent's registered name of the ship
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Name string `json:"name"`
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// The symbol of the faction the ship is registered with
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FactionSymbol *string `json:"factionSymbol,omitempty"`
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Role ShipRole `json:"role"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipRegistration ShipRegistration
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// NewShipRegistration instantiates a new ShipRegistration object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipRegistration(name string, role ShipRole) *ShipRegistration {
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this := ShipRegistration{}
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this.Name = name
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this.Role = role
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return &this
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}
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// NewShipRegistrationWithDefaults instantiates a new ShipRegistration object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipRegistrationWithDefaults() *ShipRegistration {
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this := ShipRegistration{}
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return &this
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}
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// GetName returns the Name field value
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func (o *ShipRegistration) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *ShipRegistration) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *ShipRegistration) SetName(v string) {
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o.Name = v
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}
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// GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise.
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func (o *ShipRegistration) GetFactionSymbol() string {
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if o == nil || isNil(o.FactionSymbol) {
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var ret string
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return ret
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}
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return *o.FactionSymbol
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}
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// GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipRegistration) GetFactionSymbolOk() (*string, bool) {
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if o == nil || isNil(o.FactionSymbol) {
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return nil, false
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}
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return o.FactionSymbol, true
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}
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// HasFactionSymbol returns a boolean if a field has been set.
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func (o *ShipRegistration) HasFactionSymbol() bool {
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if o != nil && !isNil(o.FactionSymbol) {
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return true
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}
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return false
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}
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// SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field.
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func (o *ShipRegistration) SetFactionSymbol(v string) {
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o.FactionSymbol = &v
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}
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// GetRole returns the Role field value
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func (o *ShipRegistration) GetRole() ShipRole {
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if o == nil {
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var ret ShipRole
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return ret
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}
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return o.Role
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}
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// GetRoleOk returns a tuple with the Role field value
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// and a boolean to check if the value has been set.
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func (o *ShipRegistration) GetRoleOk() (*ShipRole, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Role, true
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}
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// SetRole sets field value
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func (o *ShipRegistration) SetRole(v ShipRole) {
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o.Role = v
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}
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func (o ShipRegistration) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipRegistration) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["name"] = o.Name
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if !isNil(o.FactionSymbol) {
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toSerialize["factionSymbol"] = o.FactionSymbol
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}
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toSerialize["role"] = o.Role
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipRegistration) UnmarshalJSON(bytes []byte) (err error) {
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varShipRegistration := _ShipRegistration{}
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if err = json.Unmarshal(bytes, &varShipRegistration); err == nil {
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*o = ShipRegistration(varShipRegistration)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "name")
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delete(additionalProperties, "factionSymbol")
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delete(additionalProperties, "role")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipRegistration struct {
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value *ShipRegistration
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isSet bool
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}
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func (v NullableShipRegistration) Get() *ShipRegistration {
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return v.value
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}
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func (v *NullableShipRegistration) Set(val *ShipRegistration) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipRegistration) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipRegistration) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipRegistration(val *ShipRegistration) *NullableShipRegistration {
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return &NullableShipRegistration{value: val, isSet: true}
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}
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func (v NullableShipRegistration) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipRegistration) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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