spacetraders/model_ship_role.go

137 lines
3.6 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"fmt"
)
// ShipRole The registered role of the ship
type ShipRole string
// List of ShipRole
const (
SHIPROLE_FABRICATOR ShipRole = "FABRICATOR"
SHIPROLE_HARVESTER ShipRole = "HARVESTER"
SHIPROLE_HAULER ShipRole = "HAULER"
SHIPROLE_INTERCEPTOR ShipRole = "INTERCEPTOR"
SHIPROLE_EXCAVATOR ShipRole = "EXCAVATOR"
SHIPROLE_TRANSPORT ShipRole = "TRANSPORT"
SHIPROLE_REPAIR ShipRole = "REPAIR"
SHIPROLE_SURVEYOR ShipRole = "SURVEYOR"
SHIPROLE_COMMAND ShipRole = "COMMAND"
SHIPROLE_CARRIER ShipRole = "CARRIER"
SHIPROLE_PATROL ShipRole = "PATROL"
SHIPROLE_SATELLITE ShipRole = "SATELLITE"
SHIPROLE_EXPLORER ShipRole = "EXPLORER"
SHIPROLE_REFINERY ShipRole = "REFINERY"
)
// All allowed values of ShipRole enum
var AllowedShipRoleEnumValues = []ShipRole{
"FABRICATOR",
"HARVESTER",
"HAULER",
"INTERCEPTOR",
"EXCAVATOR",
"TRANSPORT",
"REPAIR",
"SURVEYOR",
"COMMAND",
"CARRIER",
"PATROL",
"SATELLITE",
"EXPLORER",
"REFINERY",
}
func (v *ShipRole) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := ShipRole(value)
for _, existing := range AllowedShipRoleEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid ShipRole", value)
}
// NewShipRoleFromValue returns a pointer to a valid ShipRole
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewShipRoleFromValue(v string) (*ShipRole, error) {
ev := ShipRole(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for ShipRole: valid values are %v", v, AllowedShipRoleEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v ShipRole) IsValid() bool {
for _, existing := range AllowedShipRoleEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to ShipRole value
func (v ShipRole) Ptr() *ShipRole {
return &v
}
type NullableShipRole struct {
value *ShipRole
isSet bool
}
func (v NullableShipRole) Get() *ShipRole {
return v.value
}
func (v *NullableShipRole) Set(val *ShipRole) {
v.value = val
v.isSet = true
}
func (v NullableShipRole) IsSet() bool {
return v.isSet
}
func (v *NullableShipRole) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipRole(val *ShipRole) *NullableShipRole {
return &NullableShipRole{value: val, isSet: true}
}
func (v NullableShipRole) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipRole) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}