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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the Agent type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & Agent { }
// Agent
type Agent struct {
AccountId string ` json:"accountId" `
Symbol string ` json:"symbol" `
// The headquarters of the agent.
Headquarters string ` json:"headquarters" `
// The number of credits the agent has available. Credits can be negative if funds have been overdrawn.
Credits int32 ` json:"credits" `
AdditionalProperties map [ string ] interface { }
}
type _Agent Agent
// NewAgent instantiates a new Agent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAgent ( accountId string , symbol string , headquarters string , credits int32 ) * Agent {
this := Agent { }
this . AccountId = accountId
this . Symbol = symbol
this . Headquarters = headquarters
this . Credits = credits
return & this
}
// NewAgentWithDefaults instantiates a new Agent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAgentWithDefaults ( ) * Agent {
this := Agent { }
return & this
}
// GetAccountId returns the AccountId field value
func ( o * Agent ) GetAccountId ( ) string {
if o == nil {
var ret string
return ret
}
return o . AccountId
}
// GetAccountIdOk returns a tuple with the AccountId field value
// and a boolean to check if the value has been set.
func ( o * Agent ) GetAccountIdOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . AccountId , true
}
// SetAccountId sets field value
func ( o * Agent ) SetAccountId ( v string ) {
o . AccountId = v
}
// GetSymbol returns the Symbol field value
func ( o * Agent ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * Agent ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * Agent ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetHeadquarters returns the Headquarters field value
func ( o * Agent ) GetHeadquarters ( ) string {
if o == nil {
var ret string
return ret
}
return o . Headquarters
}
// GetHeadquartersOk returns a tuple with the Headquarters field value
// and a boolean to check if the value has been set.
func ( o * Agent ) GetHeadquartersOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Headquarters , true
}
// SetHeadquarters sets field value
func ( o * Agent ) SetHeadquarters ( v string ) {
o . Headquarters = v
}
// GetCredits returns the Credits field value
func ( o * Agent ) GetCredits ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . Credits
}
// GetCreditsOk returns a tuple with the Credits field value
// and a boolean to check if the value has been set.
func ( o * Agent ) GetCreditsOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . Credits , true
}
// SetCredits sets field value
func ( o * Agent ) SetCredits ( v int32 ) {
o . Credits = v
}
func ( o Agent ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o Agent ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "accountId" ] = o . AccountId
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "headquarters" ] = o . Headquarters
toSerialize [ "credits" ] = o . Credits
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * Agent ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varAgent := _Agent { }
if err = json . Unmarshal ( bytes , & varAgent ) ; err == nil {
* o = Agent ( varAgent )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "accountId" )
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "headquarters" )
delete ( additionalProperties , "credits" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableAgent struct {
value * Agent
isSet bool
}
func ( v NullableAgent ) Get ( ) * Agent {
return v . value
}
func ( v * NullableAgent ) Set ( val * Agent ) {
v . value = val
v . isSet = true
}
func ( v NullableAgent ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableAgent ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableAgent ( val * Agent ) * NullableAgent {
return & NullableAgent { value : val , isSet : true }
}
func ( v NullableAgent ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableAgent ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}