spacetraders/model_agent.go

230 lines
5.8 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the Agent type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Agent{}
// Agent
type Agent struct {
AccountId string `json:"accountId"`
Symbol string `json:"symbol"`
// The headquarters of the agent.
Headquarters string `json:"headquarters"`
// The number of credits the agent has available. Credits can be negative if funds have been overdrawn.
Credits int32 `json:"credits"`
AdditionalProperties map[string]interface{}
}
type _Agent Agent
// NewAgent instantiates a new Agent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAgent(accountId string, symbol string, headquarters string, credits int32) *Agent {
this := Agent{}
this.AccountId = accountId
this.Symbol = symbol
this.Headquarters = headquarters
this.Credits = credits
return &this
}
// NewAgentWithDefaults instantiates a new Agent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAgentWithDefaults() *Agent {
this := Agent{}
return &this
}
// GetAccountId returns the AccountId field value
func (o *Agent) GetAccountId() string {
if o == nil {
var ret string
return ret
}
return o.AccountId
}
// GetAccountIdOk returns a tuple with the AccountId field value
// and a boolean to check if the value has been set.
func (o *Agent) GetAccountIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AccountId, true
}
// SetAccountId sets field value
func (o *Agent) SetAccountId(v string) {
o.AccountId = v
}
// GetSymbol returns the Symbol field value
func (o *Agent) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *Agent) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *Agent) SetSymbol(v string) {
o.Symbol = v
}
// GetHeadquarters returns the Headquarters field value
func (o *Agent) GetHeadquarters() string {
if o == nil {
var ret string
return ret
}
return o.Headquarters
}
// GetHeadquartersOk returns a tuple with the Headquarters field value
// and a boolean to check if the value has been set.
func (o *Agent) GetHeadquartersOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Headquarters, true
}
// SetHeadquarters sets field value
func (o *Agent) SetHeadquarters(v string) {
o.Headquarters = v
}
// GetCredits returns the Credits field value
func (o *Agent) GetCredits() int32 {
if o == nil {
var ret int32
return ret
}
return o.Credits
}
// GetCreditsOk returns a tuple with the Credits field value
// and a boolean to check if the value has been set.
func (o *Agent) GetCreditsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Credits, true
}
// SetCredits sets field value
func (o *Agent) SetCredits(v int32) {
o.Credits = v
}
func (o Agent) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Agent) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["accountId"] = o.AccountId
toSerialize["symbol"] = o.Symbol
toSerialize["headquarters"] = o.Headquarters
toSerialize["credits"] = o.Credits
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *Agent) UnmarshalJSON(bytes []byte) (err error) {
varAgent := _Agent{}
if err = json.Unmarshal(bytes, &varAgent); err == nil {
*o = Agent(varAgent)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "accountId")
delete(additionalProperties, "symbol")
delete(additionalProperties, "headquarters")
delete(additionalProperties, "credits")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableAgent struct {
value *Agent
isSet bool
}
func (v NullableAgent) Get() *Agent {
return v.value
}
func (v *NullableAgent) Set(val *Agent) {
v.value = val
v.isSet = true
}
func (v NullableAgent) IsSet() bool {
return v.isSet
}
func (v *NullableAgent) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAgent(val *Agent) *NullableAgent {
return &NullableAgent{value: val, isSet: true}
}
func (v NullableAgent) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAgent) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}