230 lines
5.8 KiB
Go
230 lines
5.8 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the Agent type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &Agent{}
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// Agent
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type Agent struct {
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AccountId string `json:"accountId"`
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Symbol string `json:"symbol"`
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// The headquarters of the agent.
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Headquarters string `json:"headquarters"`
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// The number of credits the agent has available. Credits can be negative if funds have been overdrawn.
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Credits int32 `json:"credits"`
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AdditionalProperties map[string]interface{}
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}
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type _Agent Agent
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// NewAgent instantiates a new Agent object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewAgent(accountId string, symbol string, headquarters string, credits int32) *Agent {
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this := Agent{}
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this.AccountId = accountId
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this.Symbol = symbol
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this.Headquarters = headquarters
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this.Credits = credits
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return &this
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}
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// NewAgentWithDefaults instantiates a new Agent object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewAgentWithDefaults() *Agent {
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this := Agent{}
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return &this
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}
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// GetAccountId returns the AccountId field value
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func (o *Agent) GetAccountId() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.AccountId
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}
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// GetAccountIdOk returns a tuple with the AccountId field value
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// and a boolean to check if the value has been set.
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func (o *Agent) GetAccountIdOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.AccountId, true
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}
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// SetAccountId sets field value
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func (o *Agent) SetAccountId(v string) {
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o.AccountId = v
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}
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// GetSymbol returns the Symbol field value
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func (o *Agent) GetSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Symbol
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}
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// GetSymbolOk returns a tuple with the Symbol field value
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// and a boolean to check if the value has been set.
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func (o *Agent) GetSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Symbol, true
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}
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// SetSymbol sets field value
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func (o *Agent) SetSymbol(v string) {
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o.Symbol = v
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}
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// GetHeadquarters returns the Headquarters field value
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func (o *Agent) GetHeadquarters() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Headquarters
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}
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// GetHeadquartersOk returns a tuple with the Headquarters field value
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// and a boolean to check if the value has been set.
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func (o *Agent) GetHeadquartersOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Headquarters, true
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}
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// SetHeadquarters sets field value
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func (o *Agent) SetHeadquarters(v string) {
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o.Headquarters = v
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}
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// GetCredits returns the Credits field value
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func (o *Agent) GetCredits() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.Credits
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}
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// GetCreditsOk returns a tuple with the Credits field value
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// and a boolean to check if the value has been set.
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func (o *Agent) GetCreditsOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Credits, true
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}
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// SetCredits sets field value
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func (o *Agent) SetCredits(v int32) {
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o.Credits = v
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}
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func (o Agent) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o Agent) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["accountId"] = o.AccountId
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toSerialize["symbol"] = o.Symbol
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toSerialize["headquarters"] = o.Headquarters
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toSerialize["credits"] = o.Credits
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *Agent) UnmarshalJSON(bytes []byte) (err error) {
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varAgent := _Agent{}
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if err = json.Unmarshal(bytes, &varAgent); err == nil {
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*o = Agent(varAgent)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "accountId")
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delete(additionalProperties, "symbol")
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delete(additionalProperties, "headquarters")
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delete(additionalProperties, "credits")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableAgent struct {
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value *Agent
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isSet bool
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}
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func (v NullableAgent) Get() *Agent {
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return v.value
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}
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func (v *NullableAgent) Set(val *Agent) {
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v.value = val
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v.isSet = true
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}
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func (v NullableAgent) IsSet() bool {
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return v.isSet
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}
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func (v *NullableAgent) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableAgent(val *Agent) *NullableAgent {
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return &NullableAgent{value: val, isSet: true}
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}
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func (v NullableAgent) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableAgent) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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