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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
"time"
)
// checks if the Chart type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & Chart { }
// Chart The chart of a system or waypoint, which makes the location visible to other agents.
type Chart struct {
WaypointSymbol * string ` json:"waypointSymbol,omitempty" `
SubmittedBy * string ` json:"submittedBy,omitempty" `
SubmittedOn * time . Time ` json:"submittedOn,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _Chart Chart
// NewChart instantiates a new Chart object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewChart ( ) * Chart {
this := Chart { }
return & this
}
// NewChartWithDefaults instantiates a new Chart object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewChartWithDefaults ( ) * Chart {
this := Chart { }
return & this
}
// GetWaypointSymbol returns the WaypointSymbol field value if set, zero value otherwise.
func ( o * Chart ) GetWaypointSymbol ( ) string {
if o == nil || isNil ( o . WaypointSymbol ) {
var ret string
return ret
}
return * o . WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Chart ) GetWaypointSymbolOk ( ) ( * string , bool ) {
if o == nil || isNil ( o . WaypointSymbol ) {
return nil , false
}
return o . WaypointSymbol , true
}
// HasWaypointSymbol returns a boolean if a field has been set.
func ( o * Chart ) HasWaypointSymbol ( ) bool {
if o != nil && ! isNil ( o . WaypointSymbol ) {
return true
}
return false
}
// SetWaypointSymbol gets a reference to the given string and assigns it to the WaypointSymbol field.
func ( o * Chart ) SetWaypointSymbol ( v string ) {
o . WaypointSymbol = & v
}
// GetSubmittedBy returns the SubmittedBy field value if set, zero value otherwise.
func ( o * Chart ) GetSubmittedBy ( ) string {
if o == nil || isNil ( o . SubmittedBy ) {
var ret string
return ret
}
return * o . SubmittedBy
}
// GetSubmittedByOk returns a tuple with the SubmittedBy field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Chart ) GetSubmittedByOk ( ) ( * string , bool ) {
if o == nil || isNil ( o . SubmittedBy ) {
return nil , false
}
return o . SubmittedBy , true
}
// HasSubmittedBy returns a boolean if a field has been set.
func ( o * Chart ) HasSubmittedBy ( ) bool {
if o != nil && ! isNil ( o . SubmittedBy ) {
return true
}
return false
}
// SetSubmittedBy gets a reference to the given string and assigns it to the SubmittedBy field.
func ( o * Chart ) SetSubmittedBy ( v string ) {
o . SubmittedBy = & v
}
// GetSubmittedOn returns the SubmittedOn field value if set, zero value otherwise.
func ( o * Chart ) GetSubmittedOn ( ) time . Time {
if o == nil || isNil ( o . SubmittedOn ) {
var ret time . Time
return ret
}
return * o . SubmittedOn
}
// GetSubmittedOnOk returns a tuple with the SubmittedOn field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Chart ) GetSubmittedOnOk ( ) ( * time . Time , bool ) {
if o == nil || isNil ( o . SubmittedOn ) {
return nil , false
}
return o . SubmittedOn , true
}
// HasSubmittedOn returns a boolean if a field has been set.
func ( o * Chart ) HasSubmittedOn ( ) bool {
if o != nil && ! isNil ( o . SubmittedOn ) {
return true
}
return false
}
// SetSubmittedOn gets a reference to the given time.Time and assigns it to the SubmittedOn field.
func ( o * Chart ) SetSubmittedOn ( v time . Time ) {
o . SubmittedOn = & v
}
func ( o Chart ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o Chart ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
if ! isNil ( o . WaypointSymbol ) {
toSerialize [ "waypointSymbol" ] = o . WaypointSymbol
}
if ! isNil ( o . SubmittedBy ) {
toSerialize [ "submittedBy" ] = o . SubmittedBy
}
if ! isNil ( o . SubmittedOn ) {
toSerialize [ "submittedOn" ] = o . SubmittedOn
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * Chart ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varChart := _Chart { }
if err = json . Unmarshal ( bytes , & varChart ) ; err == nil {
* o = Chart ( varChart )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "waypointSymbol" )
delete ( additionalProperties , "submittedBy" )
delete ( additionalProperties , "submittedOn" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableChart struct {
value * Chart
isSet bool
}
func ( v NullableChart ) Get ( ) * Chart {
return v . value
}
func ( v * NullableChart ) Set ( val * Chart ) {
v . value = val
v . isSet = true
}
func ( v NullableChart ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableChart ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableChart ( val * Chart ) * NullableChart {
return & NullableChart { value : val , isSet : true }
}
func ( v NullableChart ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableChart ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}