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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the CreateShipSystemScan201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & CreateShipSystemScan201ResponseData { }
// CreateShipSystemScan201ResponseData struct for CreateShipSystemScan201ResponseData
type CreateShipSystemScan201ResponseData struct {
Cooldown Cooldown ` json:"cooldown" `
Systems [ ] ScannedSystem ` json:"systems" `
AdditionalProperties map [ string ] interface { }
}
type _CreateShipSystemScan201ResponseData CreateShipSystemScan201ResponseData
// NewCreateShipSystemScan201ResponseData instantiates a new CreateShipSystemScan201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateShipSystemScan201ResponseData ( cooldown Cooldown , systems [ ] ScannedSystem ) * CreateShipSystemScan201ResponseData {
this := CreateShipSystemScan201ResponseData { }
this . Cooldown = cooldown
this . Systems = systems
return & this
}
// NewCreateShipSystemScan201ResponseDataWithDefaults instantiates a new CreateShipSystemScan201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateShipSystemScan201ResponseDataWithDefaults ( ) * CreateShipSystemScan201ResponseData {
this := CreateShipSystemScan201ResponseData { }
return & this
}
// GetCooldown returns the Cooldown field value
func ( o * CreateShipSystemScan201ResponseData ) GetCooldown ( ) Cooldown {
if o == nil {
var ret Cooldown
return ret
}
return o . Cooldown
}
// GetCooldownOk returns a tuple with the Cooldown field value
// and a boolean to check if the value has been set.
func ( o * CreateShipSystemScan201ResponseData ) GetCooldownOk ( ) ( * Cooldown , bool ) {
if o == nil {
return nil , false
}
return & o . Cooldown , true
}
// SetCooldown sets field value
func ( o * CreateShipSystemScan201ResponseData ) SetCooldown ( v Cooldown ) {
o . Cooldown = v
}
// GetSystems returns the Systems field value
func ( o * CreateShipSystemScan201ResponseData ) GetSystems ( ) [ ] ScannedSystem {
if o == nil {
var ret [ ] ScannedSystem
return ret
}
return o . Systems
}
// GetSystemsOk returns a tuple with the Systems field value
// and a boolean to check if the value has been set.
func ( o * CreateShipSystemScan201ResponseData ) GetSystemsOk ( ) ( [ ] ScannedSystem , bool ) {
if o == nil {
return nil , false
}
return o . Systems , true
}
// SetSystems sets field value
func ( o * CreateShipSystemScan201ResponseData ) SetSystems ( v [ ] ScannedSystem ) {
o . Systems = v
}
func ( o CreateShipSystemScan201ResponseData ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o CreateShipSystemScan201ResponseData ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "cooldown" ] = o . Cooldown
toSerialize [ "systems" ] = o . Systems
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * CreateShipSystemScan201ResponseData ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varCreateShipSystemScan201ResponseData := _CreateShipSystemScan201ResponseData { }
if err = json . Unmarshal ( bytes , & varCreateShipSystemScan201ResponseData ) ; err == nil {
* o = CreateShipSystemScan201ResponseData ( varCreateShipSystemScan201ResponseData )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "cooldown" )
delete ( additionalProperties , "systems" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableCreateShipSystemScan201ResponseData struct {
value * CreateShipSystemScan201ResponseData
isSet bool
}
func ( v NullableCreateShipSystemScan201ResponseData ) Get ( ) * CreateShipSystemScan201ResponseData {
return v . value
}
func ( v * NullableCreateShipSystemScan201ResponseData ) Set ( val * CreateShipSystemScan201ResponseData ) {
v . value = val
v . isSet = true
}
func ( v NullableCreateShipSystemScan201ResponseData ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableCreateShipSystemScan201ResponseData ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableCreateShipSystemScan201ResponseData ( val * CreateShipSystemScan201ResponseData ) * NullableCreateShipSystemScan201ResponseData {
return & NullableCreateShipSystemScan201ResponseData { value : val , isSet : true }
}
func ( v NullableCreateShipSystemScan201ResponseData ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableCreateShipSystemScan201ResponseData ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}