172 lines
5.8 KiB
Go
172 lines
5.8 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the CreateShipSystemScan201ResponseData type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &CreateShipSystemScan201ResponseData{}
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// CreateShipSystemScan201ResponseData struct for CreateShipSystemScan201ResponseData
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type CreateShipSystemScan201ResponseData struct {
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Cooldown Cooldown `json:"cooldown"`
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Systems []ScannedSystem `json:"systems"`
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AdditionalProperties map[string]interface{}
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}
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type _CreateShipSystemScan201ResponseData CreateShipSystemScan201ResponseData
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// NewCreateShipSystemScan201ResponseData instantiates a new CreateShipSystemScan201ResponseData object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewCreateShipSystemScan201ResponseData(cooldown Cooldown, systems []ScannedSystem) *CreateShipSystemScan201ResponseData {
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this := CreateShipSystemScan201ResponseData{}
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this.Cooldown = cooldown
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this.Systems = systems
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return &this
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}
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// NewCreateShipSystemScan201ResponseDataWithDefaults instantiates a new CreateShipSystemScan201ResponseData object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewCreateShipSystemScan201ResponseDataWithDefaults() *CreateShipSystemScan201ResponseData {
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this := CreateShipSystemScan201ResponseData{}
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return &this
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}
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// GetCooldown returns the Cooldown field value
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func (o *CreateShipSystemScan201ResponseData) GetCooldown() Cooldown {
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if o == nil {
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var ret Cooldown
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return ret
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}
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return o.Cooldown
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}
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// GetCooldownOk returns a tuple with the Cooldown field value
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// and a boolean to check if the value has been set.
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func (o *CreateShipSystemScan201ResponseData) GetCooldownOk() (*Cooldown, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Cooldown, true
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}
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// SetCooldown sets field value
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func (o *CreateShipSystemScan201ResponseData) SetCooldown(v Cooldown) {
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o.Cooldown = v
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}
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// GetSystems returns the Systems field value
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func (o *CreateShipSystemScan201ResponseData) GetSystems() []ScannedSystem {
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if o == nil {
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var ret []ScannedSystem
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return ret
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}
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return o.Systems
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}
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// GetSystemsOk returns a tuple with the Systems field value
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// and a boolean to check if the value has been set.
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func (o *CreateShipSystemScan201ResponseData) GetSystemsOk() ([]ScannedSystem, bool) {
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if o == nil {
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return nil, false
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}
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return o.Systems, true
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}
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// SetSystems sets field value
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func (o *CreateShipSystemScan201ResponseData) SetSystems(v []ScannedSystem) {
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o.Systems = v
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}
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func (o CreateShipSystemScan201ResponseData) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o CreateShipSystemScan201ResponseData) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["cooldown"] = o.Cooldown
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toSerialize["systems"] = o.Systems
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *CreateShipSystemScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) {
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varCreateShipSystemScan201ResponseData := _CreateShipSystemScan201ResponseData{}
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if err = json.Unmarshal(bytes, &varCreateShipSystemScan201ResponseData); err == nil {
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*o = CreateShipSystemScan201ResponseData(varCreateShipSystemScan201ResponseData)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "cooldown")
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delete(additionalProperties, "systems")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableCreateShipSystemScan201ResponseData struct {
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value *CreateShipSystemScan201ResponseData
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isSet bool
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}
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func (v NullableCreateShipSystemScan201ResponseData) Get() *CreateShipSystemScan201ResponseData {
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return v.value
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}
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func (v *NullableCreateShipSystemScan201ResponseData) Set(val *CreateShipSystemScan201ResponseData) {
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v.value = val
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v.isSet = true
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}
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func (v NullableCreateShipSystemScan201ResponseData) IsSet() bool {
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return v.isSet
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}
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func (v *NullableCreateShipSystemScan201ResponseData) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableCreateShipSystemScan201ResponseData(val *CreateShipSystemScan201ResponseData) *NullableCreateShipSystemScan201ResponseData {
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return &NullableCreateShipSystemScan201ResponseData{value: val, isSet: true}
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}
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func (v NullableCreateShipSystemScan201ResponseData) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableCreateShipSystemScan201ResponseData) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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