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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the Faction type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & Faction { }
// Faction
type Faction struct {
Symbol string ` json:"symbol" `
Name string ` json:"name" `
Description string ` json:"description" `
Headquarters string ` json:"headquarters" `
Traits [ ] FactionTrait ` json:"traits" `
AdditionalProperties map [ string ] interface { }
}
type _Faction Faction
// NewFaction instantiates a new Faction object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFaction ( symbol string , name string , description string , headquarters string , traits [ ] FactionTrait ) * Faction {
this := Faction { }
this . Symbol = symbol
this . Name = name
this . Description = description
this . Headquarters = headquarters
this . Traits = traits
return & this
}
// NewFactionWithDefaults instantiates a new Faction object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFactionWithDefaults ( ) * Faction {
this := Faction { }
return & this
}
// GetSymbol returns the Symbol field value
func ( o * Faction ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * Faction ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * Faction ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetName returns the Name field value
func ( o * Faction ) GetName ( ) string {
if o == nil {
var ret string
return ret
}
return o . Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func ( o * Faction ) GetNameOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Name , true
}
// SetName sets field value
func ( o * Faction ) SetName ( v string ) {
o . Name = v
}
// GetDescription returns the Description field value
func ( o * Faction ) GetDescription ( ) string {
if o == nil {
var ret string
return ret
}
return o . Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func ( o * Faction ) GetDescriptionOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Description , true
}
// SetDescription sets field value
func ( o * Faction ) SetDescription ( v string ) {
o . Description = v
}
// GetHeadquarters returns the Headquarters field value
func ( o * Faction ) GetHeadquarters ( ) string {
if o == nil {
var ret string
return ret
}
return o . Headquarters
}
// GetHeadquartersOk returns a tuple with the Headquarters field value
// and a boolean to check if the value has been set.
func ( o * Faction ) GetHeadquartersOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Headquarters , true
}
// SetHeadquarters sets field value
func ( o * Faction ) SetHeadquarters ( v string ) {
o . Headquarters = v
}
// GetTraits returns the Traits field value
func ( o * Faction ) GetTraits ( ) [ ] FactionTrait {
if o == nil {
var ret [ ] FactionTrait
return ret
}
return o . Traits
}
// GetTraitsOk returns a tuple with the Traits field value
// and a boolean to check if the value has been set.
func ( o * Faction ) GetTraitsOk ( ) ( [ ] FactionTrait , bool ) {
if o == nil {
return nil , false
}
return o . Traits , true
}
// SetTraits sets field value
func ( o * Faction ) SetTraits ( v [ ] FactionTrait ) {
o . Traits = v
}
func ( o Faction ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o Faction ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "name" ] = o . Name
toSerialize [ "description" ] = o . Description
toSerialize [ "headquarters" ] = o . Headquarters
toSerialize [ "traits" ] = o . Traits
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * Faction ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varFaction := _Faction { }
if err = json . Unmarshal ( bytes , & varFaction ) ; err == nil {
* o = Faction ( varFaction )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "name" )
delete ( additionalProperties , "description" )
delete ( additionalProperties , "headquarters" )
delete ( additionalProperties , "traits" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableFaction struct {
value * Faction
isSet bool
}
func ( v NullableFaction ) Get ( ) * Faction {
return v . value
}
func ( v * NullableFaction ) Set ( val * Faction ) {
v . value = val
v . isSet = true
}
func ( v NullableFaction ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableFaction ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableFaction ( val * Faction ) * NullableFaction {
return & NullableFaction { value : val , isSet : true }
}
func ( v NullableFaction ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableFaction ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}