spacetraders/model_faction.go

256 lines
6.4 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the Faction type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Faction{}
// Faction
type Faction struct {
Symbol string `json:"symbol"`
Name string `json:"name"`
Description string `json:"description"`
Headquarters string `json:"headquarters"`
Traits []FactionTrait `json:"traits"`
AdditionalProperties map[string]interface{}
}
type _Faction Faction
// NewFaction instantiates a new Faction object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFaction(symbol string, name string, description string, headquarters string, traits []FactionTrait) *Faction {
this := Faction{}
this.Symbol = symbol
this.Name = name
this.Description = description
this.Headquarters = headquarters
this.Traits = traits
return &this
}
// NewFactionWithDefaults instantiates a new Faction object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFactionWithDefaults() *Faction {
this := Faction{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *Faction) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *Faction) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *Faction) SetSymbol(v string) {
o.Symbol = v
}
// GetName returns the Name field value
func (o *Faction) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Faction) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Faction) SetName(v string) {
o.Name = v
}
// GetDescription returns the Description field value
func (o *Faction) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *Faction) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *Faction) SetDescription(v string) {
o.Description = v
}
// GetHeadquarters returns the Headquarters field value
func (o *Faction) GetHeadquarters() string {
if o == nil {
var ret string
return ret
}
return o.Headquarters
}
// GetHeadquartersOk returns a tuple with the Headquarters field value
// and a boolean to check if the value has been set.
func (o *Faction) GetHeadquartersOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Headquarters, true
}
// SetHeadquarters sets field value
func (o *Faction) SetHeadquarters(v string) {
o.Headquarters = v
}
// GetTraits returns the Traits field value
func (o *Faction) GetTraits() []FactionTrait {
if o == nil {
var ret []FactionTrait
return ret
}
return o.Traits
}
// GetTraitsOk returns a tuple with the Traits field value
// and a boolean to check if the value has been set.
func (o *Faction) GetTraitsOk() ([]FactionTrait, bool) {
if o == nil {
return nil, false
}
return o.Traits, true
}
// SetTraits sets field value
func (o *Faction) SetTraits(v []FactionTrait) {
o.Traits = v
}
func (o Faction) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Faction) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
toSerialize["name"] = o.Name
toSerialize["description"] = o.Description
toSerialize["headquarters"] = o.Headquarters
toSerialize["traits"] = o.Traits
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *Faction) UnmarshalJSON(bytes []byte) (err error) {
varFaction := _Faction{}
if err = json.Unmarshal(bytes, &varFaction); err == nil {
*o = Faction(varFaction)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "name")
delete(additionalProperties, "description")
delete(additionalProperties, "headquarters")
delete(additionalProperties, "traits")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableFaction struct {
value *Faction
isSet bool
}
func (v NullableFaction) Get() *Faction {
return v.value
}
func (v *NullableFaction) Set(val *Faction) {
v.value = val
v.isSet = true
}
func (v NullableFaction) IsSet() bool {
return v.isSet
}
func (v *NullableFaction) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFaction(val *Faction) *NullableFaction {
return &NullableFaction{value: val, isSet: true}
}
func (v NullableFaction) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFaction) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}