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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the JumpGate type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & JumpGate { }
// JumpGate
type JumpGate struct {
// The maximum jump range of the gate.
JumpRange float32 ` json:"jumpRange" `
// The symbol of the faction that owns the gate.
FactionSymbol * string ` json:"factionSymbol,omitempty" `
// The systems within range of the gate that have a corresponding gate.
ConnectedSystems [ ] ConnectedSystem ` json:"connectedSystems" `
AdditionalProperties map [ string ] interface { }
}
type _JumpGate JumpGate
// NewJumpGate instantiates a new JumpGate object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewJumpGate ( jumpRange float32 , connectedSystems [ ] ConnectedSystem ) * JumpGate {
this := JumpGate { }
this . JumpRange = jumpRange
this . ConnectedSystems = connectedSystems
return & this
}
// NewJumpGateWithDefaults instantiates a new JumpGate object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewJumpGateWithDefaults ( ) * JumpGate {
this := JumpGate { }
return & this
}
// GetJumpRange returns the JumpRange field value
func ( o * JumpGate ) GetJumpRange ( ) float32 {
if o == nil {
var ret float32
return ret
}
return o . JumpRange
}
// GetJumpRangeOk returns a tuple with the JumpRange field value
// and a boolean to check if the value has been set.
func ( o * JumpGate ) GetJumpRangeOk ( ) ( * float32 , bool ) {
if o == nil {
return nil , false
}
return & o . JumpRange , true
}
// SetJumpRange sets field value
func ( o * JumpGate ) SetJumpRange ( v float32 ) {
o . JumpRange = v
}
// GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise.
func ( o * JumpGate ) GetFactionSymbol ( ) string {
if o == nil || isNil ( o . FactionSymbol ) {
var ret string
return ret
}
return * o . FactionSymbol
}
// GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * JumpGate ) GetFactionSymbolOk ( ) ( * string , bool ) {
if o == nil || isNil ( o . FactionSymbol ) {
return nil , false
}
return o . FactionSymbol , true
}
// HasFactionSymbol returns a boolean if a field has been set.
func ( o * JumpGate ) HasFactionSymbol ( ) bool {
if o != nil && ! isNil ( o . FactionSymbol ) {
return true
}
return false
}
// SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field.
func ( o * JumpGate ) SetFactionSymbol ( v string ) {
o . FactionSymbol = & v
}
// GetConnectedSystems returns the ConnectedSystems field value
func ( o * JumpGate ) GetConnectedSystems ( ) [ ] ConnectedSystem {
if o == nil {
var ret [ ] ConnectedSystem
return ret
}
return o . ConnectedSystems
}
// GetConnectedSystemsOk returns a tuple with the ConnectedSystems field value
// and a boolean to check if the value has been set.
func ( o * JumpGate ) GetConnectedSystemsOk ( ) ( [ ] ConnectedSystem , bool ) {
if o == nil {
return nil , false
}
return o . ConnectedSystems , true
}
// SetConnectedSystems sets field value
func ( o * JumpGate ) SetConnectedSystems ( v [ ] ConnectedSystem ) {
o . ConnectedSystems = v
}
func ( o JumpGate ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o JumpGate ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "jumpRange" ] = o . JumpRange
if ! isNil ( o . FactionSymbol ) {
toSerialize [ "factionSymbol" ] = o . FactionSymbol
}
toSerialize [ "connectedSystems" ] = o . ConnectedSystems
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * JumpGate ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varJumpGate := _JumpGate { }
if err = json . Unmarshal ( bytes , & varJumpGate ) ; err == nil {
* o = JumpGate ( varJumpGate )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "jumpRange" )
delete ( additionalProperties , "factionSymbol" )
delete ( additionalProperties , "connectedSystems" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableJumpGate struct {
value * JumpGate
isSet bool
}
func ( v NullableJumpGate ) Get ( ) * JumpGate {
return v . value
}
func ( v * NullableJumpGate ) Set ( val * JumpGate ) {
v . value = val
v . isSet = true
}
func ( v NullableJumpGate ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableJumpGate ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableJumpGate ( val * JumpGate ) * NullableJumpGate {
return & NullableJumpGate { value : val , isSet : true }
}
func ( v NullableJumpGate ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableJumpGate ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}