212 lines
6.0 KiB
Go
212 lines
6.0 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the JumpGate type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &JumpGate{}
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// JumpGate
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type JumpGate struct {
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// The maximum jump range of the gate.
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JumpRange float32 `json:"jumpRange"`
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// The symbol of the faction that owns the gate.
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FactionSymbol *string `json:"factionSymbol,omitempty"`
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// The systems within range of the gate that have a corresponding gate.
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ConnectedSystems []ConnectedSystem `json:"connectedSystems"`
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AdditionalProperties map[string]interface{}
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}
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type _JumpGate JumpGate
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// NewJumpGate instantiates a new JumpGate object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewJumpGate(jumpRange float32, connectedSystems []ConnectedSystem) *JumpGate {
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this := JumpGate{}
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this.JumpRange = jumpRange
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this.ConnectedSystems = connectedSystems
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return &this
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}
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// NewJumpGateWithDefaults instantiates a new JumpGate object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewJumpGateWithDefaults() *JumpGate {
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this := JumpGate{}
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return &this
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}
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// GetJumpRange returns the JumpRange field value
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func (o *JumpGate) GetJumpRange() float32 {
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if o == nil {
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var ret float32
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return ret
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}
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return o.JumpRange
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}
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// GetJumpRangeOk returns a tuple with the JumpRange field value
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// and a boolean to check if the value has been set.
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func (o *JumpGate) GetJumpRangeOk() (*float32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.JumpRange, true
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}
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// SetJumpRange sets field value
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func (o *JumpGate) SetJumpRange(v float32) {
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o.JumpRange = v
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}
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// GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise.
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func (o *JumpGate) GetFactionSymbol() string {
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if o == nil || isNil(o.FactionSymbol) {
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var ret string
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return ret
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}
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return *o.FactionSymbol
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}
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// GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *JumpGate) GetFactionSymbolOk() (*string, bool) {
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if o == nil || isNil(o.FactionSymbol) {
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return nil, false
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}
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return o.FactionSymbol, true
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}
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// HasFactionSymbol returns a boolean if a field has been set.
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func (o *JumpGate) HasFactionSymbol() bool {
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if o != nil && !isNil(o.FactionSymbol) {
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return true
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}
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return false
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}
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// SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field.
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func (o *JumpGate) SetFactionSymbol(v string) {
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o.FactionSymbol = &v
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}
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// GetConnectedSystems returns the ConnectedSystems field value
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func (o *JumpGate) GetConnectedSystems() []ConnectedSystem {
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if o == nil {
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var ret []ConnectedSystem
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return ret
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}
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return o.ConnectedSystems
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}
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// GetConnectedSystemsOk returns a tuple with the ConnectedSystems field value
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// and a boolean to check if the value has been set.
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func (o *JumpGate) GetConnectedSystemsOk() ([]ConnectedSystem, bool) {
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if o == nil {
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return nil, false
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}
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return o.ConnectedSystems, true
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}
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// SetConnectedSystems sets field value
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func (o *JumpGate) SetConnectedSystems(v []ConnectedSystem) {
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o.ConnectedSystems = v
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}
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func (o JumpGate) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o JumpGate) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["jumpRange"] = o.JumpRange
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if !isNil(o.FactionSymbol) {
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toSerialize["factionSymbol"] = o.FactionSymbol
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}
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toSerialize["connectedSystems"] = o.ConnectedSystems
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *JumpGate) UnmarshalJSON(bytes []byte) (err error) {
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varJumpGate := _JumpGate{}
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if err = json.Unmarshal(bytes, &varJumpGate); err == nil {
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*o = JumpGate(varJumpGate)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "jumpRange")
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delete(additionalProperties, "factionSymbol")
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delete(additionalProperties, "connectedSystems")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableJumpGate struct {
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value *JumpGate
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isSet bool
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}
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func (v NullableJumpGate) Get() *JumpGate {
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return v.value
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}
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func (v *NullableJumpGate) Set(val *JumpGate) {
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v.value = val
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v.isSet = true
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}
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func (v NullableJumpGate) IsSet() bool {
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return v.isSet
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}
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func (v *NullableJumpGate) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableJumpGate(val *JumpGate) *NullableJumpGate {
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return &NullableJumpGate{value: val, isSet: true}
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}
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func (v NullableJumpGate) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableJumpGate) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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