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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the NavigateShip200ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & NavigateShip200ResponseData { }
// NavigateShip200ResponseData struct for NavigateShip200ResponseData
type NavigateShip200ResponseData struct {
Fuel ShipFuel ` json:"fuel" `
Nav ShipNav ` json:"nav" `
AdditionalProperties map [ string ] interface { }
}
type _NavigateShip200ResponseData NavigateShip200ResponseData
// NewNavigateShip200ResponseData instantiates a new NavigateShip200ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNavigateShip200ResponseData ( fuel ShipFuel , nav ShipNav ) * NavigateShip200ResponseData {
this := NavigateShip200ResponseData { }
this . Fuel = fuel
this . Nav = nav
return & this
}
// NewNavigateShip200ResponseDataWithDefaults instantiates a new NavigateShip200ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNavigateShip200ResponseDataWithDefaults ( ) * NavigateShip200ResponseData {
this := NavigateShip200ResponseData { }
return & this
}
// GetFuel returns the Fuel field value
func ( o * NavigateShip200ResponseData ) GetFuel ( ) ShipFuel {
if o == nil {
var ret ShipFuel
return ret
}
return o . Fuel
}
// GetFuelOk returns a tuple with the Fuel field value
// and a boolean to check if the value has been set.
func ( o * NavigateShip200ResponseData ) GetFuelOk ( ) ( * ShipFuel , bool ) {
if o == nil {
return nil , false
}
return & o . Fuel , true
}
// SetFuel sets field value
func ( o * NavigateShip200ResponseData ) SetFuel ( v ShipFuel ) {
o . Fuel = v
}
// GetNav returns the Nav field value
func ( o * NavigateShip200ResponseData ) GetNav ( ) ShipNav {
if o == nil {
var ret ShipNav
return ret
}
return o . Nav
}
// GetNavOk returns a tuple with the Nav field value
// and a boolean to check if the value has been set.
func ( o * NavigateShip200ResponseData ) GetNavOk ( ) ( * ShipNav , bool ) {
if o == nil {
return nil , false
}
return & o . Nav , true
}
// SetNav sets field value
func ( o * NavigateShip200ResponseData ) SetNav ( v ShipNav ) {
o . Nav = v
}
func ( o NavigateShip200ResponseData ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o NavigateShip200ResponseData ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "fuel" ] = o . Fuel
toSerialize [ "nav" ] = o . Nav
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * NavigateShip200ResponseData ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varNavigateShip200ResponseData := _NavigateShip200ResponseData { }
if err = json . Unmarshal ( bytes , & varNavigateShip200ResponseData ) ; err == nil {
* o = NavigateShip200ResponseData ( varNavigateShip200ResponseData )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "fuel" )
delete ( additionalProperties , "nav" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableNavigateShip200ResponseData struct {
value * NavigateShip200ResponseData
isSet bool
}
func ( v NullableNavigateShip200ResponseData ) Get ( ) * NavigateShip200ResponseData {
return v . value
}
func ( v * NullableNavigateShip200ResponseData ) Set ( val * NavigateShip200ResponseData ) {
v . value = val
v . isSet = true
}
func ( v NullableNavigateShip200ResponseData ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableNavigateShip200ResponseData ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableNavigateShip200ResponseData ( val * NavigateShip200ResponseData ) * NullableNavigateShip200ResponseData {
return & NullableNavigateShip200ResponseData { value : val , isSet : true }
}
func ( v NullableNavigateShip200ResponseData ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableNavigateShip200ResponseData ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}