spacetraders/model_navigate_ship_200_res...

172 lines
5.2 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the NavigateShip200ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &NavigateShip200ResponseData{}
// NavigateShip200ResponseData struct for NavigateShip200ResponseData
type NavigateShip200ResponseData struct {
Fuel ShipFuel `json:"fuel"`
Nav ShipNav `json:"nav"`
AdditionalProperties map[string]interface{}
}
type _NavigateShip200ResponseData NavigateShip200ResponseData
// NewNavigateShip200ResponseData instantiates a new NavigateShip200ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNavigateShip200ResponseData(fuel ShipFuel, nav ShipNav) *NavigateShip200ResponseData {
this := NavigateShip200ResponseData{}
this.Fuel = fuel
this.Nav = nav
return &this
}
// NewNavigateShip200ResponseDataWithDefaults instantiates a new NavigateShip200ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNavigateShip200ResponseDataWithDefaults() *NavigateShip200ResponseData {
this := NavigateShip200ResponseData{}
return &this
}
// GetFuel returns the Fuel field value
func (o *NavigateShip200ResponseData) GetFuel() ShipFuel {
if o == nil {
var ret ShipFuel
return ret
}
return o.Fuel
}
// GetFuelOk returns a tuple with the Fuel field value
// and a boolean to check if the value has been set.
func (o *NavigateShip200ResponseData) GetFuelOk() (*ShipFuel, bool) {
if o == nil {
return nil, false
}
return &o.Fuel, true
}
// SetFuel sets field value
func (o *NavigateShip200ResponseData) SetFuel(v ShipFuel) {
o.Fuel = v
}
// GetNav returns the Nav field value
func (o *NavigateShip200ResponseData) GetNav() ShipNav {
if o == nil {
var ret ShipNav
return ret
}
return o.Nav
}
// GetNavOk returns a tuple with the Nav field value
// and a boolean to check if the value has been set.
func (o *NavigateShip200ResponseData) GetNavOk() (*ShipNav, bool) {
if o == nil {
return nil, false
}
return &o.Nav, true
}
// SetNav sets field value
func (o *NavigateShip200ResponseData) SetNav(v ShipNav) {
o.Nav = v
}
func (o NavigateShip200ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o NavigateShip200ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["fuel"] = o.Fuel
toSerialize["nav"] = o.Nav
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *NavigateShip200ResponseData) UnmarshalJSON(bytes []byte) (err error) {
varNavigateShip200ResponseData := _NavigateShip200ResponseData{}
if err = json.Unmarshal(bytes, &varNavigateShip200ResponseData); err == nil {
*o = NavigateShip200ResponseData(varNavigateShip200ResponseData)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "fuel")
delete(additionalProperties, "nav")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableNavigateShip200ResponseData struct {
value *NavigateShip200ResponseData
isSet bool
}
func (v NullableNavigateShip200ResponseData) Get() *NavigateShip200ResponseData {
return v.value
}
func (v *NullableNavigateShip200ResponseData) Set(val *NavigateShip200ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableNavigateShip200ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableNavigateShip200ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNavigateShip200ResponseData(val *NavigateShip200ResponseData) *NullableNavigateShip200ResponseData {
return &NullableNavigateShip200ResponseData{value: val, isSet: true}
}
func (v NullableNavigateShip200ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNavigateShip200ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}