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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
"fmt"
)
// ShipType
type ShipType string
// List of ShipType
const (
SHIPTYPE_PROBE ShipType = "SHIP_PROBE"
SHIPTYPE_MINING_DRONE ShipType = "SHIP_MINING_DRONE"
SHIPTYPE_INTERCEPTOR ShipType = "SHIP_INTERCEPTOR"
SHIPTYPE_LIGHT_HAULER ShipType = "SHIP_LIGHT_HAULER"
SHIPTYPE_COMMAND_FRIGATE ShipType = "SHIP_COMMAND_FRIGATE"
SHIPTYPE_EXPLORER ShipType = "SHIP_EXPLORER"
SHIPTYPE_HEAVY_FREIGHTER ShipType = "SHIP_HEAVY_FREIGHTER"
SHIPTYPE_LIGHT_SHUTTLE ShipType = "SHIP_LIGHT_SHUTTLE"
SHIPTYPE_ORE_HOUND ShipType = "SHIP_ORE_HOUND"
SHIPTYPE_REFINING_FREIGHTER ShipType = "SHIP_REFINING_FREIGHTER"
)
// All allowed values of ShipType enum
var AllowedShipTypeEnumValues = [ ] ShipType {
"SHIP_PROBE" ,
"SHIP_MINING_DRONE" ,
"SHIP_INTERCEPTOR" ,
"SHIP_LIGHT_HAULER" ,
"SHIP_COMMAND_FRIGATE" ,
"SHIP_EXPLORER" ,
"SHIP_HEAVY_FREIGHTER" ,
"SHIP_LIGHT_SHUTTLE" ,
"SHIP_ORE_HOUND" ,
"SHIP_REFINING_FREIGHTER" ,
}
func ( v * ShipType ) UnmarshalJSON ( src [ ] byte ) error {
var value string
err := json . Unmarshal ( src , & value )
if err != nil {
return err
}
enumTypeValue := ShipType ( value )
for _ , existing := range AllowedShipTypeEnumValues {
if existing == enumTypeValue {
* v = enumTypeValue
return nil
}
}
return fmt . Errorf ( "%+v is not a valid ShipType" , value )
}
// NewShipTypeFromValue returns a pointer to a valid ShipType
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewShipTypeFromValue ( v string ) ( * ShipType , error ) {
ev := ShipType ( v )
if ev . IsValid ( ) {
return & ev , nil
} else {
return nil , fmt . Errorf ( "invalid value '%v' for ShipType: valid values are %v" , v , AllowedShipTypeEnumValues )
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func ( v ShipType ) IsValid ( ) bool {
for _ , existing := range AllowedShipTypeEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to ShipType value
func ( v ShipType ) Ptr ( ) * ShipType {
return & v
}
type NullableShipType struct {
value * ShipType
isSet bool
}
func ( v NullableShipType ) Get ( ) * ShipType {
return v . value
}
func ( v * NullableShipType ) Set ( val * ShipType ) {
v . value = val
v . isSet = true
}
func ( v NullableShipType ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipType ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipType ( val * ShipType ) * NullableShipType {
return & NullableShipType { value : val , isSet : true }
}
func ( v NullableShipType ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipType ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}