129 lines
3.6 KiB
Go
129 lines
3.6 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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"fmt"
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)
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// ShipType
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type ShipType string
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// List of ShipType
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const (
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SHIPTYPE_PROBE ShipType = "SHIP_PROBE"
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SHIPTYPE_MINING_DRONE ShipType = "SHIP_MINING_DRONE"
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SHIPTYPE_INTERCEPTOR ShipType = "SHIP_INTERCEPTOR"
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SHIPTYPE_LIGHT_HAULER ShipType = "SHIP_LIGHT_HAULER"
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SHIPTYPE_COMMAND_FRIGATE ShipType = "SHIP_COMMAND_FRIGATE"
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SHIPTYPE_EXPLORER ShipType = "SHIP_EXPLORER"
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SHIPTYPE_HEAVY_FREIGHTER ShipType = "SHIP_HEAVY_FREIGHTER"
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SHIPTYPE_LIGHT_SHUTTLE ShipType = "SHIP_LIGHT_SHUTTLE"
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SHIPTYPE_ORE_HOUND ShipType = "SHIP_ORE_HOUND"
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SHIPTYPE_REFINING_FREIGHTER ShipType = "SHIP_REFINING_FREIGHTER"
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)
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// All allowed values of ShipType enum
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var AllowedShipTypeEnumValues = []ShipType{
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"SHIP_PROBE",
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"SHIP_MINING_DRONE",
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"SHIP_INTERCEPTOR",
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"SHIP_LIGHT_HAULER",
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"SHIP_COMMAND_FRIGATE",
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"SHIP_EXPLORER",
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"SHIP_HEAVY_FREIGHTER",
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"SHIP_LIGHT_SHUTTLE",
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"SHIP_ORE_HOUND",
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"SHIP_REFINING_FREIGHTER",
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}
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func (v *ShipType) UnmarshalJSON(src []byte) error {
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var value string
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err := json.Unmarshal(src, &value)
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if err != nil {
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return err
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}
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enumTypeValue := ShipType(value)
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for _, existing := range AllowedShipTypeEnumValues {
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if existing == enumTypeValue {
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*v = enumTypeValue
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return nil
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}
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}
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return fmt.Errorf("%+v is not a valid ShipType", value)
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}
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// NewShipTypeFromValue returns a pointer to a valid ShipType
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// for the value passed as argument, or an error if the value passed is not allowed by the enum
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func NewShipTypeFromValue(v string) (*ShipType, error) {
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ev := ShipType(v)
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if ev.IsValid() {
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return &ev, nil
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} else {
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return nil, fmt.Errorf("invalid value '%v' for ShipType: valid values are %v", v, AllowedShipTypeEnumValues)
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}
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}
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// IsValid return true if the value is valid for the enum, false otherwise
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func (v ShipType) IsValid() bool {
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for _, existing := range AllowedShipTypeEnumValues {
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if existing == v {
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return true
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}
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}
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return false
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}
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// Ptr returns reference to ShipType value
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func (v ShipType) Ptr() *ShipType {
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return &v
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}
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type NullableShipType struct {
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value *ShipType
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isSet bool
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}
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func (v NullableShipType) Get() *ShipType {
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return v.value
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}
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func (v *NullableShipType) Set(val *ShipType) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipType) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipType) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipType(val *ShipType) *NullableShipType {
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return &NullableShipType{value: val, isSet: true}
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}
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func (v NullableShipType) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipType) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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