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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
2023-05-09 16:55:06 +02:00
package spacetraders
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import (
"encoding/json"
)
// checks if the ShipyardShip type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ShipyardShip { }
// ShipyardShip
type ShipyardShip struct {
Type * ShipType ` json:"type,omitempty" `
Name string ` json:"name" `
Description string ` json:"description" `
PurchasePrice int32 ` json:"purchasePrice" `
Frame ShipFrame ` json:"frame" `
Reactor ShipReactor ` json:"reactor" `
Engine ShipEngine ` json:"engine" `
Modules [ ] ShipModule ` json:"modules" `
Mounts [ ] ShipMount ` json:"mounts" `
AdditionalProperties map [ string ] interface { }
}
type _ShipyardShip ShipyardShip
// NewShipyardShip instantiates a new ShipyardShip object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipyardShip ( name string , description string , purchasePrice int32 , frame ShipFrame , reactor ShipReactor , engine ShipEngine , modules [ ] ShipModule , mounts [ ] ShipMount ) * ShipyardShip {
this := ShipyardShip { }
this . Name = name
this . Description = description
this . PurchasePrice = purchasePrice
this . Frame = frame
this . Reactor = reactor
this . Engine = engine
this . Modules = modules
this . Mounts = mounts
return & this
}
// NewShipyardShipWithDefaults instantiates a new ShipyardShip object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipyardShipWithDefaults ( ) * ShipyardShip {
this := ShipyardShip { }
return & this
}
// GetType returns the Type field value if set, zero value otherwise.
func ( o * ShipyardShip ) GetType ( ) ShipType {
if o == nil || isNil ( o . Type ) {
var ret ShipType
return ret
}
return * o . Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetTypeOk ( ) ( * ShipType , bool ) {
if o == nil || isNil ( o . Type ) {
return nil , false
}
return o . Type , true
}
// HasType returns a boolean if a field has been set.
func ( o * ShipyardShip ) HasType ( ) bool {
if o != nil && ! isNil ( o . Type ) {
return true
}
return false
}
// SetType gets a reference to the given ShipType and assigns it to the Type field.
func ( o * ShipyardShip ) SetType ( v ShipType ) {
o . Type = & v
}
// GetName returns the Name field value
func ( o * ShipyardShip ) GetName ( ) string {
if o == nil {
var ret string
return ret
}
return o . Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetNameOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Name , true
}
// SetName sets field value
func ( o * ShipyardShip ) SetName ( v string ) {
o . Name = v
}
// GetDescription returns the Description field value
func ( o * ShipyardShip ) GetDescription ( ) string {
if o == nil {
var ret string
return ret
}
return o . Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetDescriptionOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Description , true
}
// SetDescription sets field value
func ( o * ShipyardShip ) SetDescription ( v string ) {
o . Description = v
}
// GetPurchasePrice returns the PurchasePrice field value
func ( o * ShipyardShip ) GetPurchasePrice ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . PurchasePrice
}
// GetPurchasePriceOk returns a tuple with the PurchasePrice field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetPurchasePriceOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . PurchasePrice , true
}
// SetPurchasePrice sets field value
func ( o * ShipyardShip ) SetPurchasePrice ( v int32 ) {
o . PurchasePrice = v
}
// GetFrame returns the Frame field value
func ( o * ShipyardShip ) GetFrame ( ) ShipFrame {
if o == nil {
var ret ShipFrame
return ret
}
return o . Frame
}
// GetFrameOk returns a tuple with the Frame field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetFrameOk ( ) ( * ShipFrame , bool ) {
if o == nil {
return nil , false
}
return & o . Frame , true
}
// SetFrame sets field value
func ( o * ShipyardShip ) SetFrame ( v ShipFrame ) {
o . Frame = v
}
// GetReactor returns the Reactor field value
func ( o * ShipyardShip ) GetReactor ( ) ShipReactor {
if o == nil {
var ret ShipReactor
return ret
}
return o . Reactor
}
// GetReactorOk returns a tuple with the Reactor field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetReactorOk ( ) ( * ShipReactor , bool ) {
if o == nil {
return nil , false
}
return & o . Reactor , true
}
// SetReactor sets field value
func ( o * ShipyardShip ) SetReactor ( v ShipReactor ) {
o . Reactor = v
}
// GetEngine returns the Engine field value
func ( o * ShipyardShip ) GetEngine ( ) ShipEngine {
if o == nil {
var ret ShipEngine
return ret
}
return o . Engine
}
// GetEngineOk returns a tuple with the Engine field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetEngineOk ( ) ( * ShipEngine , bool ) {
if o == nil {
return nil , false
}
return & o . Engine , true
}
// SetEngine sets field value
func ( o * ShipyardShip ) SetEngine ( v ShipEngine ) {
o . Engine = v
}
// GetModules returns the Modules field value
func ( o * ShipyardShip ) GetModules ( ) [ ] ShipModule {
if o == nil {
var ret [ ] ShipModule
return ret
}
return o . Modules
}
// GetModulesOk returns a tuple with the Modules field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetModulesOk ( ) ( [ ] ShipModule , bool ) {
if o == nil {
return nil , false
}
return o . Modules , true
}
// SetModules sets field value
func ( o * ShipyardShip ) SetModules ( v [ ] ShipModule ) {
o . Modules = v
}
// GetMounts returns the Mounts field value
func ( o * ShipyardShip ) GetMounts ( ) [ ] ShipMount {
if o == nil {
var ret [ ] ShipMount
return ret
}
return o . Mounts
}
// GetMountsOk returns a tuple with the Mounts field value
// and a boolean to check if the value has been set.
func ( o * ShipyardShip ) GetMountsOk ( ) ( [ ] ShipMount , bool ) {
if o == nil {
return nil , false
}
return o . Mounts , true
}
// SetMounts sets field value
func ( o * ShipyardShip ) SetMounts ( v [ ] ShipMount ) {
o . Mounts = v
}
func ( o ShipyardShip ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ShipyardShip ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
if ! isNil ( o . Type ) {
toSerialize [ "type" ] = o . Type
}
toSerialize [ "name" ] = o . Name
toSerialize [ "description" ] = o . Description
toSerialize [ "purchasePrice" ] = o . PurchasePrice
toSerialize [ "frame" ] = o . Frame
toSerialize [ "reactor" ] = o . Reactor
toSerialize [ "engine" ] = o . Engine
toSerialize [ "modules" ] = o . Modules
toSerialize [ "mounts" ] = o . Mounts
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ShipyardShip ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varShipyardShip := _ShipyardShip { }
if err = json . Unmarshal ( bytes , & varShipyardShip ) ; err == nil {
* o = ShipyardShip ( varShipyardShip )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "type" )
delete ( additionalProperties , "name" )
delete ( additionalProperties , "description" )
delete ( additionalProperties , "purchasePrice" )
delete ( additionalProperties , "frame" )
delete ( additionalProperties , "reactor" )
delete ( additionalProperties , "engine" )
delete ( additionalProperties , "modules" )
delete ( additionalProperties , "mounts" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableShipyardShip struct {
value * ShipyardShip
isSet bool
}
func ( v NullableShipyardShip ) Get ( ) * ShipyardShip {
return v . value
}
func ( v * NullableShipyardShip ) Set ( val * ShipyardShip ) {
v . value = val
v . isSet = true
}
func ( v NullableShipyardShip ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipyardShip ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipyardShip ( val * ShipyardShip ) * NullableShipyardShip {
return & NullableShipyardShip { value : val , isSet : true }
}
func ( v NullableShipyardShip ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipyardShip ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}