377 lines
9.5 KiB
Go
377 lines
9.5 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipyardShip type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipyardShip{}
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// ShipyardShip
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type ShipyardShip struct {
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Type *ShipType `json:"type,omitempty"`
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Name string `json:"name"`
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Description string `json:"description"`
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PurchasePrice int32 `json:"purchasePrice"`
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Frame ShipFrame `json:"frame"`
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Reactor ShipReactor `json:"reactor"`
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Engine ShipEngine `json:"engine"`
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Modules []ShipModule `json:"modules"`
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Mounts []ShipMount `json:"mounts"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipyardShip ShipyardShip
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// NewShipyardShip instantiates a new ShipyardShip object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipyardShip(name string, description string, purchasePrice int32, frame ShipFrame, reactor ShipReactor, engine ShipEngine, modules []ShipModule, mounts []ShipMount) *ShipyardShip {
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this := ShipyardShip{}
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this.Name = name
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this.Description = description
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this.PurchasePrice = purchasePrice
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this.Frame = frame
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this.Reactor = reactor
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this.Engine = engine
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this.Modules = modules
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this.Mounts = mounts
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return &this
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}
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// NewShipyardShipWithDefaults instantiates a new ShipyardShip object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipyardShipWithDefaults() *ShipyardShip {
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this := ShipyardShip{}
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return &this
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}
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// GetType returns the Type field value if set, zero value otherwise.
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func (o *ShipyardShip) GetType() ShipType {
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if o == nil || isNil(o.Type) {
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var ret ShipType
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return ret
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}
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return *o.Type
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}
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// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetTypeOk() (*ShipType, bool) {
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if o == nil || isNil(o.Type) {
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return nil, false
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}
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return o.Type, true
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}
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// HasType returns a boolean if a field has been set.
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func (o *ShipyardShip) HasType() bool {
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if o != nil && !isNil(o.Type) {
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return true
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}
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return false
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}
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// SetType gets a reference to the given ShipType and assigns it to the Type field.
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func (o *ShipyardShip) SetType(v ShipType) {
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o.Type = &v
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}
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// GetName returns the Name field value
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func (o *ShipyardShip) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *ShipyardShip) SetName(v string) {
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o.Name = v
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}
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// GetDescription returns the Description field value
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func (o *ShipyardShip) GetDescription() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetDescriptionOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Description, true
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}
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// SetDescription sets field value
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func (o *ShipyardShip) SetDescription(v string) {
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o.Description = v
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}
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// GetPurchasePrice returns the PurchasePrice field value
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func (o *ShipyardShip) GetPurchasePrice() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.PurchasePrice
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}
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// GetPurchasePriceOk returns a tuple with the PurchasePrice field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetPurchasePriceOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.PurchasePrice, true
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}
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// SetPurchasePrice sets field value
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func (o *ShipyardShip) SetPurchasePrice(v int32) {
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o.PurchasePrice = v
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}
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// GetFrame returns the Frame field value
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func (o *ShipyardShip) GetFrame() ShipFrame {
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if o == nil {
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var ret ShipFrame
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return ret
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}
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return o.Frame
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}
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// GetFrameOk returns a tuple with the Frame field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetFrameOk() (*ShipFrame, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Frame, true
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}
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// SetFrame sets field value
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func (o *ShipyardShip) SetFrame(v ShipFrame) {
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o.Frame = v
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}
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// GetReactor returns the Reactor field value
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func (o *ShipyardShip) GetReactor() ShipReactor {
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if o == nil {
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var ret ShipReactor
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return ret
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}
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return o.Reactor
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}
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// GetReactorOk returns a tuple with the Reactor field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetReactorOk() (*ShipReactor, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Reactor, true
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}
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// SetReactor sets field value
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func (o *ShipyardShip) SetReactor(v ShipReactor) {
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o.Reactor = v
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}
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// GetEngine returns the Engine field value
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func (o *ShipyardShip) GetEngine() ShipEngine {
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if o == nil {
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var ret ShipEngine
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return ret
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}
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return o.Engine
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}
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// GetEngineOk returns a tuple with the Engine field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetEngineOk() (*ShipEngine, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Engine, true
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}
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// SetEngine sets field value
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func (o *ShipyardShip) SetEngine(v ShipEngine) {
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o.Engine = v
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}
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// GetModules returns the Modules field value
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func (o *ShipyardShip) GetModules() []ShipModule {
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if o == nil {
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var ret []ShipModule
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return ret
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}
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return o.Modules
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}
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// GetModulesOk returns a tuple with the Modules field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetModulesOk() ([]ShipModule, bool) {
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if o == nil {
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return nil, false
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}
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return o.Modules, true
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}
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// SetModules sets field value
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func (o *ShipyardShip) SetModules(v []ShipModule) {
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o.Modules = v
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}
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// GetMounts returns the Mounts field value
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func (o *ShipyardShip) GetMounts() []ShipMount {
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if o == nil {
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var ret []ShipMount
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return ret
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}
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return o.Mounts
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}
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// GetMountsOk returns a tuple with the Mounts field value
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// and a boolean to check if the value has been set.
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func (o *ShipyardShip) GetMountsOk() ([]ShipMount, bool) {
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if o == nil {
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return nil, false
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}
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return o.Mounts, true
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}
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// SetMounts sets field value
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func (o *ShipyardShip) SetMounts(v []ShipMount) {
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o.Mounts = v
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}
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func (o ShipyardShip) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipyardShip) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if !isNil(o.Type) {
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toSerialize["type"] = o.Type
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}
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toSerialize["name"] = o.Name
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toSerialize["description"] = o.Description
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toSerialize["purchasePrice"] = o.PurchasePrice
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toSerialize["frame"] = o.Frame
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toSerialize["reactor"] = o.Reactor
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toSerialize["engine"] = o.Engine
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toSerialize["modules"] = o.Modules
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toSerialize["mounts"] = o.Mounts
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipyardShip) UnmarshalJSON(bytes []byte) (err error) {
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varShipyardShip := _ShipyardShip{}
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if err = json.Unmarshal(bytes, &varShipyardShip); err == nil {
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*o = ShipyardShip(varShipyardShip)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "type")
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delete(additionalProperties, "name")
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delete(additionalProperties, "description")
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delete(additionalProperties, "purchasePrice")
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delete(additionalProperties, "frame")
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delete(additionalProperties, "reactor")
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delete(additionalProperties, "engine")
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delete(additionalProperties, "modules")
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delete(additionalProperties, "mounts")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipyardShip struct {
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value *ShipyardShip
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isSet bool
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}
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func (v NullableShipyardShip) Get() *ShipyardShip {
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return v.value
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}
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func (v *NullableShipyardShip) Set(val *ShipyardShip) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipyardShip) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipyardShip) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipyardShip(val *ShipyardShip) *NullableShipyardShip {
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return &NullableShipyardShip{value: val, isSet: true}
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}
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func (v NullableShipyardShip) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipyardShip) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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