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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
2023-05-09 16:55:06 +02:00
package spacetraders
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import (
"encoding/json"
"time"
)
// checks if the ShipyardTransaction type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ShipyardTransaction { }
// ShipyardTransaction struct for ShipyardTransaction
type ShipyardTransaction struct {
// The symbol of the waypoint where the transaction took place.
WaypointSymbol string ` json:"waypointSymbol" `
// The symbol of the ship that was purchased.
ShipSymbol string ` json:"shipSymbol" `
// The price of the transaction.
Price int32 ` json:"price" `
// The symbol of the agent that made the transaction.
AgentSymbol string ` json:"agentSymbol" `
// The timestamp of the transaction.
Timestamp time . Time ` json:"timestamp" `
AdditionalProperties map [ string ] interface { }
}
type _ShipyardTransaction ShipyardTransaction
// NewShipyardTransaction instantiates a new ShipyardTransaction object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipyardTransaction ( waypointSymbol string , shipSymbol string , price int32 , agentSymbol string , timestamp time . Time ) * ShipyardTransaction {
this := ShipyardTransaction { }
this . WaypointSymbol = waypointSymbol
this . ShipSymbol = shipSymbol
this . Price = price
this . AgentSymbol = agentSymbol
this . Timestamp = timestamp
return & this
}
// NewShipyardTransactionWithDefaults instantiates a new ShipyardTransaction object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipyardTransactionWithDefaults ( ) * ShipyardTransaction {
this := ShipyardTransaction { }
return & this
}
// GetWaypointSymbol returns the WaypointSymbol field value
func ( o * ShipyardTransaction ) GetWaypointSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value
// and a boolean to check if the value has been set.
func ( o * ShipyardTransaction ) GetWaypointSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . WaypointSymbol , true
}
// SetWaypointSymbol sets field value
func ( o * ShipyardTransaction ) SetWaypointSymbol ( v string ) {
o . WaypointSymbol = v
}
// GetShipSymbol returns the ShipSymbol field value
func ( o * ShipyardTransaction ) GetShipSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func ( o * ShipyardTransaction ) GetShipSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . ShipSymbol , true
}
// SetShipSymbol sets field value
func ( o * ShipyardTransaction ) SetShipSymbol ( v string ) {
o . ShipSymbol = v
}
// GetPrice returns the Price field value
func ( o * ShipyardTransaction ) GetPrice ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . Price
}
// GetPriceOk returns a tuple with the Price field value
// and a boolean to check if the value has been set.
func ( o * ShipyardTransaction ) GetPriceOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . Price , true
}
// SetPrice sets field value
func ( o * ShipyardTransaction ) SetPrice ( v int32 ) {
o . Price = v
}
// GetAgentSymbol returns the AgentSymbol field value
func ( o * ShipyardTransaction ) GetAgentSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . AgentSymbol
}
// GetAgentSymbolOk returns a tuple with the AgentSymbol field value
// and a boolean to check if the value has been set.
func ( o * ShipyardTransaction ) GetAgentSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . AgentSymbol , true
}
// SetAgentSymbol sets field value
func ( o * ShipyardTransaction ) SetAgentSymbol ( v string ) {
o . AgentSymbol = v
}
// GetTimestamp returns the Timestamp field value
func ( o * ShipyardTransaction ) GetTimestamp ( ) time . Time {
if o == nil {
var ret time . Time
return ret
}
return o . Timestamp
}
// GetTimestampOk returns a tuple with the Timestamp field value
// and a boolean to check if the value has been set.
func ( o * ShipyardTransaction ) GetTimestampOk ( ) ( * time . Time , bool ) {
if o == nil {
return nil , false
}
return & o . Timestamp , true
}
// SetTimestamp sets field value
func ( o * ShipyardTransaction ) SetTimestamp ( v time . Time ) {
o . Timestamp = v
}
func ( o ShipyardTransaction ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ShipyardTransaction ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "waypointSymbol" ] = o . WaypointSymbol
toSerialize [ "shipSymbol" ] = o . ShipSymbol
toSerialize [ "price" ] = o . Price
toSerialize [ "agentSymbol" ] = o . AgentSymbol
toSerialize [ "timestamp" ] = o . Timestamp
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ShipyardTransaction ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varShipyardTransaction := _ShipyardTransaction { }
if err = json . Unmarshal ( bytes , & varShipyardTransaction ) ; err == nil {
* o = ShipyardTransaction ( varShipyardTransaction )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "waypointSymbol" )
delete ( additionalProperties , "shipSymbol" )
delete ( additionalProperties , "price" )
delete ( additionalProperties , "agentSymbol" )
delete ( additionalProperties , "timestamp" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableShipyardTransaction struct {
value * ShipyardTransaction
isSet bool
}
func ( v NullableShipyardTransaction ) Get ( ) * ShipyardTransaction {
return v . value
}
func ( v * NullableShipyardTransaction ) Set ( val * ShipyardTransaction ) {
v . value = val
v . isSet = true
}
func ( v NullableShipyardTransaction ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipyardTransaction ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipyardTransaction ( val * ShipyardTransaction ) * NullableShipyardTransaction {
return & NullableShipyardTransaction { value : val , isSet : true }
}
func ( v NullableShipyardTransaction ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipyardTransaction ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}