spacetraders/model_shipyard_transaction.go

262 lines
7.4 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"time"
)
// checks if the ShipyardTransaction type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipyardTransaction{}
// ShipyardTransaction struct for ShipyardTransaction
type ShipyardTransaction struct {
// The symbol of the waypoint where the transaction took place.
WaypointSymbol string `json:"waypointSymbol"`
// The symbol of the ship that was purchased.
ShipSymbol string `json:"shipSymbol"`
// The price of the transaction.
Price int32 `json:"price"`
// The symbol of the agent that made the transaction.
AgentSymbol string `json:"agentSymbol"`
// The timestamp of the transaction.
Timestamp time.Time `json:"timestamp"`
AdditionalProperties map[string]interface{}
}
type _ShipyardTransaction ShipyardTransaction
// NewShipyardTransaction instantiates a new ShipyardTransaction object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipyardTransaction(waypointSymbol string, shipSymbol string, price int32, agentSymbol string, timestamp time.Time) *ShipyardTransaction {
this := ShipyardTransaction{}
this.WaypointSymbol = waypointSymbol
this.ShipSymbol = shipSymbol
this.Price = price
this.AgentSymbol = agentSymbol
this.Timestamp = timestamp
return &this
}
// NewShipyardTransactionWithDefaults instantiates a new ShipyardTransaction object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipyardTransactionWithDefaults() *ShipyardTransaction {
this := ShipyardTransaction{}
return &this
}
// GetWaypointSymbol returns the WaypointSymbol field value
func (o *ShipyardTransaction) GetWaypointSymbol() string {
if o == nil {
var ret string
return ret
}
return o.WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipyardTransaction) GetWaypointSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.WaypointSymbol, true
}
// SetWaypointSymbol sets field value
func (o *ShipyardTransaction) SetWaypointSymbol(v string) {
o.WaypointSymbol = v
}
// GetShipSymbol returns the ShipSymbol field value
func (o *ShipyardTransaction) GetShipSymbol() string {
if o == nil {
var ret string
return ret
}
return o.ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipyardTransaction) GetShipSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ShipSymbol, true
}
// SetShipSymbol sets field value
func (o *ShipyardTransaction) SetShipSymbol(v string) {
o.ShipSymbol = v
}
// GetPrice returns the Price field value
func (o *ShipyardTransaction) GetPrice() int32 {
if o == nil {
var ret int32
return ret
}
return o.Price
}
// GetPriceOk returns a tuple with the Price field value
// and a boolean to check if the value has been set.
func (o *ShipyardTransaction) GetPriceOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Price, true
}
// SetPrice sets field value
func (o *ShipyardTransaction) SetPrice(v int32) {
o.Price = v
}
// GetAgentSymbol returns the AgentSymbol field value
func (o *ShipyardTransaction) GetAgentSymbol() string {
if o == nil {
var ret string
return ret
}
return o.AgentSymbol
}
// GetAgentSymbolOk returns a tuple with the AgentSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipyardTransaction) GetAgentSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AgentSymbol, true
}
// SetAgentSymbol sets field value
func (o *ShipyardTransaction) SetAgentSymbol(v string) {
o.AgentSymbol = v
}
// GetTimestamp returns the Timestamp field value
func (o *ShipyardTransaction) GetTimestamp() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.Timestamp
}
// GetTimestampOk returns a tuple with the Timestamp field value
// and a boolean to check if the value has been set.
func (o *ShipyardTransaction) GetTimestampOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.Timestamp, true
}
// SetTimestamp sets field value
func (o *ShipyardTransaction) SetTimestamp(v time.Time) {
o.Timestamp = v
}
func (o ShipyardTransaction) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipyardTransaction) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["waypointSymbol"] = o.WaypointSymbol
toSerialize["shipSymbol"] = o.ShipSymbol
toSerialize["price"] = o.Price
toSerialize["agentSymbol"] = o.AgentSymbol
toSerialize["timestamp"] = o.Timestamp
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipyardTransaction) UnmarshalJSON(bytes []byte) (err error) {
varShipyardTransaction := _ShipyardTransaction{}
if err = json.Unmarshal(bytes, &varShipyardTransaction); err == nil {
*o = ShipyardTransaction(varShipyardTransaction)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "waypointSymbol")
delete(additionalProperties, "shipSymbol")
delete(additionalProperties, "price")
delete(additionalProperties, "agentSymbol")
delete(additionalProperties, "timestamp")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipyardTransaction struct {
value *ShipyardTransaction
isSet bool
}
func (v NullableShipyardTransaction) Get() *ShipyardTransaction {
return v.value
}
func (v *NullableShipyardTransaction) Set(val *ShipyardTransaction) {
v.value = val
v.isSet = true
}
func (v NullableShipyardTransaction) IsSet() bool {
return v.isSet
}
func (v *NullableShipyardTransaction) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipyardTransaction(val *ShipyardTransaction) *NullableShipyardTransaction {
return &NullableShipyardTransaction{value: val, isSet: true}
}
func (v NullableShipyardTransaction) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipyardTransaction) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}