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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
"reflect"
"time"
)
// PtrBool is a helper routine that returns a pointer to given boolean value.
func PtrBool ( v bool ) * bool { return & v }
// PtrInt is a helper routine that returns a pointer to given integer value.
func PtrInt ( v int ) * int { return & v }
// PtrInt32 is a helper routine that returns a pointer to given integer value.
func PtrInt32 ( v int32 ) * int32 { return & v }
// PtrInt64 is a helper routine that returns a pointer to given integer value.
func PtrInt64 ( v int64 ) * int64 { return & v }
// PtrFloat32 is a helper routine that returns a pointer to given float value.
func PtrFloat32 ( v float32 ) * float32 { return & v }
// PtrFloat64 is a helper routine that returns a pointer to given float value.
func PtrFloat64 ( v float64 ) * float64 { return & v }
// PtrString is a helper routine that returns a pointer to given string value.
func PtrString ( v string ) * string { return & v }
// PtrTime is helper routine that returns a pointer to given Time value.
func PtrTime ( v time . Time ) * time . Time { return & v }
type NullableBool struct {
value * bool
isSet bool
}
func ( v NullableBool ) Get ( ) * bool {
return v . value
}
func ( v * NullableBool ) Set ( val * bool ) {
v . value = val
v . isSet = true
}
func ( v NullableBool ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableBool ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableBool ( val * bool ) * NullableBool {
return & NullableBool { value : val , isSet : true }
}
func ( v NullableBool ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableBool ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableInt struct {
value * int
isSet bool
}
func ( v NullableInt ) Get ( ) * int {
return v . value
}
func ( v * NullableInt ) Set ( val * int ) {
v . value = val
v . isSet = true
}
func ( v NullableInt ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableInt ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableInt ( val * int ) * NullableInt {
return & NullableInt { value : val , isSet : true }
}
func ( v NullableInt ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableInt ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableInt32 struct {
value * int32
isSet bool
}
func ( v NullableInt32 ) Get ( ) * int32 {
return v . value
}
func ( v * NullableInt32 ) Set ( val * int32 ) {
v . value = val
v . isSet = true
}
func ( v NullableInt32 ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableInt32 ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableInt32 ( val * int32 ) * NullableInt32 {
return & NullableInt32 { value : val , isSet : true }
}
func ( v NullableInt32 ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableInt32 ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableInt64 struct {
value * int64
isSet bool
}
func ( v NullableInt64 ) Get ( ) * int64 {
return v . value
}
func ( v * NullableInt64 ) Set ( val * int64 ) {
v . value = val
v . isSet = true
}
func ( v NullableInt64 ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableInt64 ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableInt64 ( val * int64 ) * NullableInt64 {
return & NullableInt64 { value : val , isSet : true }
}
func ( v NullableInt64 ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableInt64 ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableFloat32 struct {
value * float32
isSet bool
}
func ( v NullableFloat32 ) Get ( ) * float32 {
return v . value
}
func ( v * NullableFloat32 ) Set ( val * float32 ) {
v . value = val
v . isSet = true
}
func ( v NullableFloat32 ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableFloat32 ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableFloat32 ( val * float32 ) * NullableFloat32 {
return & NullableFloat32 { value : val , isSet : true }
}
func ( v NullableFloat32 ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableFloat32 ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableFloat64 struct {
value * float64
isSet bool
}
func ( v NullableFloat64 ) Get ( ) * float64 {
return v . value
}
func ( v * NullableFloat64 ) Set ( val * float64 ) {
v . value = val
v . isSet = true
}
func ( v NullableFloat64 ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableFloat64 ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableFloat64 ( val * float64 ) * NullableFloat64 {
return & NullableFloat64 { value : val , isSet : true }
}
func ( v NullableFloat64 ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableFloat64 ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableString struct {
value * string
isSet bool
}
func ( v NullableString ) Get ( ) * string {
return v . value
}
func ( v * NullableString ) Set ( val * string ) {
v . value = val
v . isSet = true
}
func ( v NullableString ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableString ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableString ( val * string ) * NullableString {
return & NullableString { value : val , isSet : true }
}
func ( v NullableString ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableString ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
type NullableTime struct {
value * time . Time
isSet bool
}
func ( v NullableTime ) Get ( ) * time . Time {
return v . value
}
func ( v * NullableTime ) Set ( val * time . Time ) {
v . value = val
v . isSet = true
}
func ( v NullableTime ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableTime ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableTime ( val * time . Time ) * NullableTime {
return & NullableTime { value : val , isSet : true }
}
func ( v NullableTime ) MarshalJSON ( ) ( [ ] byte , error ) {
return v . value . MarshalJSON ( )
}
func ( v * NullableTime ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}
// isNil checks if an input is nil
func isNil ( i interface { } ) bool {
if i == nil {
return true
}
switch reflect . TypeOf ( i ) . Kind ( ) {
case reflect . Chan , reflect . Func , reflect . Map , reflect . Ptr , reflect . UnsafePointer , reflect . Interface , reflect . Slice :
return reflect . ValueOf ( i ) . IsNil ( )
case reflect . Array :
return reflect . ValueOf ( i ) . IsZero ( )
}
return false
}
type MappedNullable interface {
ToMap ( ) ( map [ string ] interface { } , error )
}