spacetraders/utils.go

349 lines
7.3 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"reflect"
"time"
)
// PtrBool is a helper routine that returns a pointer to given boolean value.
func PtrBool(v bool) *bool { return &v }
// PtrInt is a helper routine that returns a pointer to given integer value.
func PtrInt(v int) *int { return &v }
// PtrInt32 is a helper routine that returns a pointer to given integer value.
func PtrInt32(v int32) *int32 { return &v }
// PtrInt64 is a helper routine that returns a pointer to given integer value.
func PtrInt64(v int64) *int64 { return &v }
// PtrFloat32 is a helper routine that returns a pointer to given float value.
func PtrFloat32(v float32) *float32 { return &v }
// PtrFloat64 is a helper routine that returns a pointer to given float value.
func PtrFloat64(v float64) *float64 { return &v }
// PtrString is a helper routine that returns a pointer to given string value.
func PtrString(v string) *string { return &v }
// PtrTime is helper routine that returns a pointer to given Time value.
func PtrTime(v time.Time) *time.Time { return &v }
type NullableBool struct {
value *bool
isSet bool
}
func (v NullableBool) Get() *bool {
return v.value
}
func (v *NullableBool) Set(val *bool) {
v.value = val
v.isSet = true
}
func (v NullableBool) IsSet() bool {
return v.isSet
}
func (v *NullableBool) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBool(val *bool) *NullableBool {
return &NullableBool{value: val, isSet: true}
}
func (v NullableBool) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBool) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableInt struct {
value *int
isSet bool
}
func (v NullableInt) Get() *int {
return v.value
}
func (v *NullableInt) Set(val *int) {
v.value = val
v.isSet = true
}
func (v NullableInt) IsSet() bool {
return v.isSet
}
func (v *NullableInt) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInt(val *int) *NullableInt {
return &NullableInt{value: val, isSet: true}
}
func (v NullableInt) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInt) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableInt32 struct {
value *int32
isSet bool
}
func (v NullableInt32) Get() *int32 {
return v.value
}
func (v *NullableInt32) Set(val *int32) {
v.value = val
v.isSet = true
}
func (v NullableInt32) IsSet() bool {
return v.isSet
}
func (v *NullableInt32) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInt32(val *int32) *NullableInt32 {
return &NullableInt32{value: val, isSet: true}
}
func (v NullableInt32) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInt32) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableInt64 struct {
value *int64
isSet bool
}
func (v NullableInt64) Get() *int64 {
return v.value
}
func (v *NullableInt64) Set(val *int64) {
v.value = val
v.isSet = true
}
func (v NullableInt64) IsSet() bool {
return v.isSet
}
func (v *NullableInt64) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInt64(val *int64) *NullableInt64 {
return &NullableInt64{value: val, isSet: true}
}
func (v NullableInt64) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInt64) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableFloat32 struct {
value *float32
isSet bool
}
func (v NullableFloat32) Get() *float32 {
return v.value
}
func (v *NullableFloat32) Set(val *float32) {
v.value = val
v.isSet = true
}
func (v NullableFloat32) IsSet() bool {
return v.isSet
}
func (v *NullableFloat32) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFloat32(val *float32) *NullableFloat32 {
return &NullableFloat32{value: val, isSet: true}
}
func (v NullableFloat32) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFloat32) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableFloat64 struct {
value *float64
isSet bool
}
func (v NullableFloat64) Get() *float64 {
return v.value
}
func (v *NullableFloat64) Set(val *float64) {
v.value = val
v.isSet = true
}
func (v NullableFloat64) IsSet() bool {
return v.isSet
}
func (v *NullableFloat64) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFloat64(val *float64) *NullableFloat64 {
return &NullableFloat64{value: val, isSet: true}
}
func (v NullableFloat64) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFloat64) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableString struct {
value *string
isSet bool
}
func (v NullableString) Get() *string {
return v.value
}
func (v *NullableString) Set(val *string) {
v.value = val
v.isSet = true
}
func (v NullableString) IsSet() bool {
return v.isSet
}
func (v *NullableString) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableString(val *string) *NullableString {
return &NullableString{value: val, isSet: true}
}
func (v NullableString) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableString) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NullableTime struct {
value *time.Time
isSet bool
}
func (v NullableTime) Get() *time.Time {
return v.value
}
func (v *NullableTime) Set(val *time.Time) {
v.value = val
v.isSet = true
}
func (v NullableTime) IsSet() bool {
return v.isSet
}
func (v *NullableTime) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTime(val *time.Time) *NullableTime {
return &NullableTime{value: val, isSet: true}
}
func (v NullableTime) MarshalJSON() ([]byte, error) {
return v.value.MarshalJSON()
}
func (v *NullableTime) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
// isNil checks if an input is nil
func isNil(i interface{}) bool {
if i == nil {
return true
}
switch reflect.TypeOf(i).Kind() {
case reflect.Chan, reflect.Func, reflect.Map, reflect.Ptr, reflect.UnsafePointer, reflect.Interface, reflect.Slice:
return reflect.ValueOf(i).IsNil()
case reflect.Array:
return reflect.ValueOf(i).IsZero()
}
return false
}
type MappedNullable interface {
ToMap() (map[string]interface{}, error)
}