4.7 KiB
ConnectedSystem
Properties
Name | Type | Description | Notes |
---|---|---|---|
Symbol | string | ||
SectorSymbol | string | ||
Type | SystemType | ||
FactionSymbol | Pointer to string | The symbol of the faction that owns the connected jump gate in the system. | [optional] |
X | int32 | ||
Y | int32 | ||
Distance | int32 |
Methods
NewConnectedSystem
func NewConnectedSystem(symbol string, sectorSymbol string, type_ SystemType, x int32, y int32, distance int32, ) *ConnectedSystem
NewConnectedSystem instantiates a new ConnectedSystem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewConnectedSystemWithDefaults
func NewConnectedSystemWithDefaults() *ConnectedSystem
NewConnectedSystemWithDefaults instantiates a new ConnectedSystem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetSymbol
func (o *ConnectedSystem) GetSymbol() string
GetSymbol returns the Symbol field if non-nil, zero value otherwise.
GetSymbolOk
func (o *ConnectedSystem) GetSymbolOk() (*string, bool)
GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSymbol
func (o *ConnectedSystem) SetSymbol(v string)
SetSymbol sets Symbol field to given value.
GetSectorSymbol
func (o *ConnectedSystem) GetSectorSymbol() string
GetSectorSymbol returns the SectorSymbol field if non-nil, zero value otherwise.
GetSectorSymbolOk
func (o *ConnectedSystem) GetSectorSymbolOk() (*string, bool)
GetSectorSymbolOk returns a tuple with the SectorSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSectorSymbol
func (o *ConnectedSystem) SetSectorSymbol(v string)
SetSectorSymbol sets SectorSymbol field to given value.
GetType
func (o *ConnectedSystem) GetType() SystemType
GetType returns the Type field if non-nil, zero value otherwise.
GetTypeOk
func (o *ConnectedSystem) GetTypeOk() (*SystemType, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetType
func (o *ConnectedSystem) SetType(v SystemType)
SetType sets Type field to given value.
GetFactionSymbol
func (o *ConnectedSystem) GetFactionSymbol() string
GetFactionSymbol returns the FactionSymbol field if non-nil, zero value otherwise.
GetFactionSymbolOk
func (o *ConnectedSystem) GetFactionSymbolOk() (*string, bool)
GetFactionSymbolOk returns a tuple with the FactionSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetFactionSymbol
func (o *ConnectedSystem) SetFactionSymbol(v string)
SetFactionSymbol sets FactionSymbol field to given value.
HasFactionSymbol
func (o *ConnectedSystem) HasFactionSymbol() bool
HasFactionSymbol returns a boolean if a field has been set.
GetX
func (o *ConnectedSystem) GetX() int32
GetX returns the X field if non-nil, zero value otherwise.
GetXOk
func (o *ConnectedSystem) GetXOk() (*int32, bool)
GetXOk returns a tuple with the X field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetX
func (o *ConnectedSystem) SetX(v int32)
SetX sets X field to given value.
GetY
func (o *ConnectedSystem) GetY() int32
GetY returns the Y field if non-nil, zero value otherwise.
GetYOk
func (o *ConnectedSystem) GetYOk() (*int32, bool)
GetYOk returns a tuple with the Y field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetY
func (o *ConnectedSystem) SetY(v int32)
SetY sets Y field to given value.
GetDistance
func (o *ConnectedSystem) GetDistance() int32
GetDistance returns the Distance field if non-nil, zero value otherwise.
GetDistanceOk
func (o *ConnectedSystem) GetDistanceOk() (*int32, bool)
GetDistanceOk returns a tuple with the Distance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDistance
func (o *ConnectedSystem) SetDistance(v int32)
SetDistance sets Distance field to given value.