183 lines
4.7 KiB
Markdown
183 lines
4.7 KiB
Markdown
# ConnectedSystem
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Symbol** | **string** | |
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**SectorSymbol** | **string** | |
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**Type** | [**SystemType**](SystemType.md) | |
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**FactionSymbol** | Pointer to **string** | The symbol of the faction that owns the connected jump gate in the system. | [optional]
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**X** | **int32** | |
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**Y** | **int32** | |
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**Distance** | **int32** | |
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## Methods
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### NewConnectedSystem
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`func NewConnectedSystem(symbol string, sectorSymbol string, type_ SystemType, x int32, y int32, distance int32, ) *ConnectedSystem`
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NewConnectedSystem instantiates a new ConnectedSystem object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewConnectedSystemWithDefaults
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`func NewConnectedSystemWithDefaults() *ConnectedSystem`
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NewConnectedSystemWithDefaults instantiates a new ConnectedSystem object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetSymbol
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`func (o *ConnectedSystem) GetSymbol() string`
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GetSymbol returns the Symbol field if non-nil, zero value otherwise.
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### GetSymbolOk
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`func (o *ConnectedSystem) GetSymbolOk() (*string, bool)`
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GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSymbol
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`func (o *ConnectedSystem) SetSymbol(v string)`
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SetSymbol sets Symbol field to given value.
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### GetSectorSymbol
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`func (o *ConnectedSystem) GetSectorSymbol() string`
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GetSectorSymbol returns the SectorSymbol field if non-nil, zero value otherwise.
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### GetSectorSymbolOk
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`func (o *ConnectedSystem) GetSectorSymbolOk() (*string, bool)`
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GetSectorSymbolOk returns a tuple with the SectorSymbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSectorSymbol
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`func (o *ConnectedSystem) SetSectorSymbol(v string)`
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SetSectorSymbol sets SectorSymbol field to given value.
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### GetType
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`func (o *ConnectedSystem) GetType() SystemType`
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GetType returns the Type field if non-nil, zero value otherwise.
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### GetTypeOk
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`func (o *ConnectedSystem) GetTypeOk() (*SystemType, bool)`
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GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetType
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`func (o *ConnectedSystem) SetType(v SystemType)`
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SetType sets Type field to given value.
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### GetFactionSymbol
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`func (o *ConnectedSystem) GetFactionSymbol() string`
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GetFactionSymbol returns the FactionSymbol field if non-nil, zero value otherwise.
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### GetFactionSymbolOk
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`func (o *ConnectedSystem) GetFactionSymbolOk() (*string, bool)`
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GetFactionSymbolOk returns a tuple with the FactionSymbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetFactionSymbol
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`func (o *ConnectedSystem) SetFactionSymbol(v string)`
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SetFactionSymbol sets FactionSymbol field to given value.
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### HasFactionSymbol
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`func (o *ConnectedSystem) HasFactionSymbol() bool`
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HasFactionSymbol returns a boolean if a field has been set.
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### GetX
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`func (o *ConnectedSystem) GetX() int32`
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GetX returns the X field if non-nil, zero value otherwise.
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### GetXOk
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`func (o *ConnectedSystem) GetXOk() (*int32, bool)`
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GetXOk returns a tuple with the X field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetX
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`func (o *ConnectedSystem) SetX(v int32)`
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SetX sets X field to given value.
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### GetY
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`func (o *ConnectedSystem) GetY() int32`
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GetY returns the Y field if non-nil, zero value otherwise.
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### GetYOk
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`func (o *ConnectedSystem) GetYOk() (*int32, bool)`
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GetYOk returns a tuple with the Y field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetY
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`func (o *ConnectedSystem) SetY(v int32)`
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SetY sets Y field to given value.
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### GetDistance
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`func (o *ConnectedSystem) GetDistance() int32`
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GetDistance returns the Distance field if non-nil, zero value otherwise.
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### GetDistanceOk
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`func (o *ConnectedSystem) GetDistanceOk() (*int32, bool)`
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GetDistanceOk returns a tuple with the Distance field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetDistance
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`func (o *ConnectedSystem) SetDistance(v int32)`
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SetDistance sets Distance field to given value.
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[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
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