3.6 KiB
ContractDeliverGood
Properties
Name | Type | Description | Notes |
---|---|---|---|
TradeSymbol | string | The symbol of the trade good to deliver. | |
DestinationSymbol | string | The destination where goods need to be delivered. | |
UnitsRequired | int32 | The number of units that need to be delivered on this contract. | |
UnitsFulfilled | int32 | The number of units fulfilled on this contract. |
Methods
NewContractDeliverGood
func NewContractDeliverGood(tradeSymbol string, destinationSymbol string, unitsRequired int32, unitsFulfilled int32, ) *ContractDeliverGood
NewContractDeliverGood instantiates a new ContractDeliverGood object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewContractDeliverGoodWithDefaults
func NewContractDeliverGoodWithDefaults() *ContractDeliverGood
NewContractDeliverGoodWithDefaults instantiates a new ContractDeliverGood object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetTradeSymbol
func (o *ContractDeliverGood) GetTradeSymbol() string
GetTradeSymbol returns the TradeSymbol field if non-nil, zero value otherwise.
GetTradeSymbolOk
func (o *ContractDeliverGood) GetTradeSymbolOk() (*string, bool)
GetTradeSymbolOk returns a tuple with the TradeSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetTradeSymbol
func (o *ContractDeliverGood) SetTradeSymbol(v string)
SetTradeSymbol sets TradeSymbol field to given value.
GetDestinationSymbol
func (o *ContractDeliverGood) GetDestinationSymbol() string
GetDestinationSymbol returns the DestinationSymbol field if non-nil, zero value otherwise.
GetDestinationSymbolOk
func (o *ContractDeliverGood) GetDestinationSymbolOk() (*string, bool)
GetDestinationSymbolOk returns a tuple with the DestinationSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDestinationSymbol
func (o *ContractDeliverGood) SetDestinationSymbol(v string)
SetDestinationSymbol sets DestinationSymbol field to given value.
GetUnitsRequired
func (o *ContractDeliverGood) GetUnitsRequired() int32
GetUnitsRequired returns the UnitsRequired field if non-nil, zero value otherwise.
GetUnitsRequiredOk
func (o *ContractDeliverGood) GetUnitsRequiredOk() (*int32, bool)
GetUnitsRequiredOk returns a tuple with the UnitsRequired field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetUnitsRequired
func (o *ContractDeliverGood) SetUnitsRequired(v int32)
SetUnitsRequired sets UnitsRequired field to given value.
GetUnitsFulfilled
func (o *ContractDeliverGood) GetUnitsFulfilled() int32
GetUnitsFulfilled returns the UnitsFulfilled field if non-nil, zero value otherwise.
GetUnitsFulfilledOk
func (o *ContractDeliverGood) GetUnitsFulfilledOk() (*int32, bool)
GetUnitsFulfilledOk returns a tuple with the UnitsFulfilled field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetUnitsFulfilled
func (o *ContractDeliverGood) SetUnitsFulfilled(v int32)
SetUnitsFulfilled sets UnitsFulfilled field to given value.