spacetraders/docs/JumpGate.md

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JumpGate

Properties

Name Type Description Notes
JumpRange float32 The maximum jump range of the gate.
FactionSymbol Pointer to string The symbol of the faction that owns the gate. [optional]
ConnectedSystems **[]ConnectedSystem** The systems within range of the gate that have a corresponding gate.

Methods

NewJumpGate

func NewJumpGate(jumpRange float32, connectedSystems []ConnectedSystem, ) *JumpGate

NewJumpGate instantiates a new JumpGate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewJumpGateWithDefaults

func NewJumpGateWithDefaults() *JumpGate

NewJumpGateWithDefaults instantiates a new JumpGate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetJumpRange

func (o *JumpGate) GetJumpRange() float32

GetJumpRange returns the JumpRange field if non-nil, zero value otherwise.

GetJumpRangeOk

func (o *JumpGate) GetJumpRangeOk() (*float32, bool)

GetJumpRangeOk returns a tuple with the JumpRange field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetJumpRange

func (o *JumpGate) SetJumpRange(v float32)

SetJumpRange sets JumpRange field to given value.

GetFactionSymbol

func (o *JumpGate) GetFactionSymbol() string

GetFactionSymbol returns the FactionSymbol field if non-nil, zero value otherwise.

GetFactionSymbolOk

func (o *JumpGate) GetFactionSymbolOk() (*string, bool)

GetFactionSymbolOk returns a tuple with the FactionSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFactionSymbol

func (o *JumpGate) SetFactionSymbol(v string)

SetFactionSymbol sets FactionSymbol field to given value.

HasFactionSymbol

func (o *JumpGate) HasFactionSymbol() bool

HasFactionSymbol returns a boolean if a field has been set.

GetConnectedSystems

func (o *JumpGate) GetConnectedSystems() []ConnectedSystem

GetConnectedSystems returns the ConnectedSystems field if non-nil, zero value otherwise.

GetConnectedSystemsOk

func (o *JumpGate) GetConnectedSystemsOk() (*[]ConnectedSystem, bool)

GetConnectedSystemsOk returns a tuple with the ConnectedSystems field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConnectedSystems

func (o *JumpGate) SetConnectedSystems(v []ConnectedSystem)

SetConnectedSystems sets ConnectedSystems field to given value.

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