5.7 KiB
ShipyardShip
Properties
Name | Type | Description | Notes |
---|---|---|---|
Type | Pointer to ShipType | [optional] | |
Name | string | ||
Description | string | ||
PurchasePrice | int32 | ||
Frame | ShipFrame | ||
Reactor | ShipReactor | ||
Engine | ShipEngine | ||
Modules | **[]ShipModule** | ||
Mounts | **[]ShipMount** |
Methods
NewShipyardShip
func NewShipyardShip(name string, description string, purchasePrice int32, frame ShipFrame, reactor ShipReactor, engine ShipEngine, modules []ShipModule, mounts []ShipMount, ) *ShipyardShip
NewShipyardShip instantiates a new ShipyardShip object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewShipyardShipWithDefaults
func NewShipyardShipWithDefaults() *ShipyardShip
NewShipyardShipWithDefaults instantiates a new ShipyardShip object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetType
func (o *ShipyardShip) GetType() ShipType
GetType returns the Type field if non-nil, zero value otherwise.
GetTypeOk
func (o *ShipyardShip) GetTypeOk() (*ShipType, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetType
func (o *ShipyardShip) SetType(v ShipType)
SetType sets Type field to given value.
HasType
func (o *ShipyardShip) HasType() bool
HasType returns a boolean if a field has been set.
GetName
func (o *ShipyardShip) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
GetNameOk
func (o *ShipyardShip) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetName
func (o *ShipyardShip) SetName(v string)
SetName sets Name field to given value.
GetDescription
func (o *ShipyardShip) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
GetDescriptionOk
func (o *ShipyardShip) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDescription
func (o *ShipyardShip) SetDescription(v string)
SetDescription sets Description field to given value.
GetPurchasePrice
func (o *ShipyardShip) GetPurchasePrice() int32
GetPurchasePrice returns the PurchasePrice field if non-nil, zero value otherwise.
GetPurchasePriceOk
func (o *ShipyardShip) GetPurchasePriceOk() (*int32, bool)
GetPurchasePriceOk returns a tuple with the PurchasePrice field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetPurchasePrice
func (o *ShipyardShip) SetPurchasePrice(v int32)
SetPurchasePrice sets PurchasePrice field to given value.
GetFrame
func (o *ShipyardShip) GetFrame() ShipFrame
GetFrame returns the Frame field if non-nil, zero value otherwise.
GetFrameOk
func (o *ShipyardShip) GetFrameOk() (*ShipFrame, bool)
GetFrameOk returns a tuple with the Frame field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetFrame
func (o *ShipyardShip) SetFrame(v ShipFrame)
SetFrame sets Frame field to given value.
GetReactor
func (o *ShipyardShip) GetReactor() ShipReactor
GetReactor returns the Reactor field if non-nil, zero value otherwise.
GetReactorOk
func (o *ShipyardShip) GetReactorOk() (*ShipReactor, bool)
GetReactorOk returns a tuple with the Reactor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetReactor
func (o *ShipyardShip) SetReactor(v ShipReactor)
SetReactor sets Reactor field to given value.
GetEngine
func (o *ShipyardShip) GetEngine() ShipEngine
GetEngine returns the Engine field if non-nil, zero value otherwise.
GetEngineOk
func (o *ShipyardShip) GetEngineOk() (*ShipEngine, bool)
GetEngineOk returns a tuple with the Engine field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetEngine
func (o *ShipyardShip) SetEngine(v ShipEngine)
SetEngine sets Engine field to given value.
GetModules
func (o *ShipyardShip) GetModules() []ShipModule
GetModules returns the Modules field if non-nil, zero value otherwise.
GetModulesOk
func (o *ShipyardShip) GetModulesOk() (*[]ShipModule, bool)
GetModulesOk returns a tuple with the Modules field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetModules
func (o *ShipyardShip) SetModules(v []ShipModule)
SetModules sets Modules field to given value.
GetMounts
func (o *ShipyardShip) GetMounts() []ShipMount
GetMounts returns the Mounts field if non-nil, zero value otherwise.
GetMountsOk
func (o *ShipyardShip) GetMountsOk() (*[]ShipMount, bool)
GetMountsOk returns a tuple with the Mounts field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetMounts
func (o *ShipyardShip) SetMounts(v []ShipMount)
SetMounts sets Mounts field to given value.