spacetraders/model_contract_terms.go

211 lines
5.9 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"time"
)
// checks if the ContractTerms type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ContractTerms{}
// ContractTerms struct for ContractTerms
type ContractTerms struct {
// The deadline for the contract.
Deadline time.Time `json:"deadline"`
Payment ContractPayment `json:"payment"`
Deliver []ContractDeliverGood `json:"deliver,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ContractTerms ContractTerms
// NewContractTerms instantiates a new ContractTerms object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewContractTerms(deadline time.Time, payment ContractPayment) *ContractTerms {
this := ContractTerms{}
this.Deadline = deadline
this.Payment = payment
return &this
}
// NewContractTermsWithDefaults instantiates a new ContractTerms object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewContractTermsWithDefaults() *ContractTerms {
this := ContractTerms{}
return &this
}
// GetDeadline returns the Deadline field value
func (o *ContractTerms) GetDeadline() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.Deadline
}
// GetDeadlineOk returns a tuple with the Deadline field value
// and a boolean to check if the value has been set.
func (o *ContractTerms) GetDeadlineOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.Deadline, true
}
// SetDeadline sets field value
func (o *ContractTerms) SetDeadline(v time.Time) {
o.Deadline = v
}
// GetPayment returns the Payment field value
func (o *ContractTerms) GetPayment() ContractPayment {
if o == nil {
var ret ContractPayment
return ret
}
return o.Payment
}
// GetPaymentOk returns a tuple with the Payment field value
// and a boolean to check if the value has been set.
func (o *ContractTerms) GetPaymentOk() (*ContractPayment, bool) {
if o == nil {
return nil, false
}
return &o.Payment, true
}
// SetPayment sets field value
func (o *ContractTerms) SetPayment(v ContractPayment) {
o.Payment = v
}
// GetDeliver returns the Deliver field value if set, zero value otherwise.
func (o *ContractTerms) GetDeliver() []ContractDeliverGood {
if o == nil || isNil(o.Deliver) {
var ret []ContractDeliverGood
return ret
}
return o.Deliver
}
// GetDeliverOk returns a tuple with the Deliver field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ContractTerms) GetDeliverOk() ([]ContractDeliverGood, bool) {
if o == nil || isNil(o.Deliver) {
return nil, false
}
return o.Deliver, true
}
// HasDeliver returns a boolean if a field has been set.
func (o *ContractTerms) HasDeliver() bool {
if o != nil && !isNil(o.Deliver) {
return true
}
return false
}
// SetDeliver gets a reference to the given []ContractDeliverGood and assigns it to the Deliver field.
func (o *ContractTerms) SetDeliver(v []ContractDeliverGood) {
o.Deliver = v
}
func (o ContractTerms) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ContractTerms) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["deadline"] = o.Deadline
toSerialize["payment"] = o.Payment
if !isNil(o.Deliver) {
toSerialize["deliver"] = o.Deliver
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ContractTerms) UnmarshalJSON(bytes []byte) (err error) {
varContractTerms := _ContractTerms{}
if err = json.Unmarshal(bytes, &varContractTerms); err == nil {
*o = ContractTerms(varContractTerms)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "deadline")
delete(additionalProperties, "payment")
delete(additionalProperties, "deliver")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableContractTerms struct {
value *ContractTerms
isSet bool
}
func (v NullableContractTerms) Get() *ContractTerms {
return v.value
}
func (v *NullableContractTerms) Set(val *ContractTerms) {
v.value = val
v.isSet = true
}
func (v NullableContractTerms) IsSet() bool {
return v.isSet
}
func (v *NullableContractTerms) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableContractTerms(val *ContractTerms) *NullableContractTerms {
return &NullableContractTerms{value: val, isSet: true}
}
func (v NullableContractTerms) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableContractTerms) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}